Author Alex
2021-04-10
2
The Gnomon Workshop – Introduction to ZBrush 2021
Introduction to ZBrush 2021 is the most comprehensive video training series available for Pixologic’s industry-leading digital-sculpting software. Taught by Madeleine Scott-Spencer, this 65-chapter workshop — with 51 hours of lessons — begins with a quickstart tutorial to get you up to speed, fast. It’s the perfect introduction for everyone from complete beginners to those simply looking to see what’s new in the latest version of the software.
Author Alex
2021-04-9
0
The Gnomon Workshop – Creating Procedural Environments in Houdini
Environment Artist Wojtek Piwowarczyk teaches how to create a 3D environment entirely using Houdini, the industry-standard animation tool by SideFX. The workshop reveals the complete process of procedural environment creation as well as the advantages of harnessing a non-destructive workflow, which allows you to make scene changes at any stage of the production process.
Author Alex
2021-04-9
2
The Gnomon Workshop - Rigging The Jaw with Python in Maya
When it comes to rigging, a jaw rig can get complicated very quickly. Being able to rig a jaw that works for a variety of scenarios — and is rebuildable — is an essential skill in production. One that Arturo Coso, a Rigger on Love, Death & Robots, shares the secrets to in this 4.5-hour workshop for Maya using Python.
Author Alex
2021-04-5
0
The Gnomon Workshop – Character Rigging In Maya For Game Production
Learn the core concepts of character rigging in Maya and how to build production-ready, animator-friendly character rigs. This 5-hour workshop by Taylor Whitsett, a Technical Animator at Respawn Entertainment, reveals how to apply basic rigging principles to create complex character rigs creatively. While character rigging can often feel overwhelming, it doesn’t need to be; Taylor shares industry-proven techniques gained through experience
Author Alex
2021-03-31
0
The Gnomon Workshop – Efficient Cinematic Lighting
This lecture will cover the principals of good composition with a high emphasis on effective cinematic lighting. Jeremy begins by discussing the fundamental concepts behind how light operates in the physical world, providing an overview of topics like reflection, absorption, refraction, color temperature and atmospheric dispersion.
Author Alex
2021-03-21
0
The Gnomon Workshop – 3d Creature Design with Luis Carrasco
In this lecture, Luis Carrasco uses a combination of ZBrush, Keyshot and Photoshop to take a simple sketch to a fully-rendered concept. He begins by creating an initial drawing that has just enough information to guide the 3D sculpt. Before starting in ZBrush, he discusses how to customize the interface to improve workflow. Luis then begins with Dynamesh, and throughout the sculpting process shares various techniques to develop the character as
Author Alex
2021-01-13
0
The Gnomon Workshop – Creating a Fantasy Creature
Turn your ideas into fully realized 3D illustrations with these workflow tips and tricks by industry VFX artist, Babak Bina. With over a decade of experience working in film and TV and credits including Avengers Infinity War, Guardians of the Galaxy, and Game of Thrones, Babak’s workshop offers workflow insights and industry techniques that will help you create your own fantasy characters and creatures — from sketch to final render.
Author Alex
2020-12-21
0
The Gnomon Workshop – Product Rendering with V-Ray
Discover what it takes to make great-looking product renders for print, packaging, and online marketing materials. By breaking down and investigating real-world examples and what techniques are used to showcase products in reality, instructor Jesse Flores reveals how to create an effective digital lighting workflow using Maya and V-Ray that offers complete control over the lighting in your scene, as well as how to rebuild renders in
Author Alex
2020-12-17
0
The Gnomon Workshop – Creating Procedural Environments in Gaea & Houdini
The procedural nature of Gaea by Quadspinner empowers 3D artists and matte painters to craft impressive and realistic environments with its powerful tools. Incorporating Gaea into a Houdini workflow, Rasha Shalaby — an Environment Artist and Matte Painter with over 20 years of experience in VFX for film, TV, and game cinematics — uncovers how to create terrain assets such as icy cliffs and rocky terrains that are usually harder to achieve
Author Alex
2020-12-16
0
The Gnomon Workshop – Creating a Combat Finishing Takedown
Mastering a finishing takedown animation is made easier with a professional workflow that’s been tried and tested through years of production experience. Senior Animator Patrick Przybyla has worked on a variety of AAA action titles and is now sharing his proven techniques in over three hours of detailed training.
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