Updated: Added Russian translation | This title offers an in-depth demonstration on how to effectively use ZBrush to create a hyper realistic character. Hossein Diba shares a thorough breakdown of his workflow, tools and methods using a character study of the wrestler Steve Austin.
In this workshop, Concept and Character Artist Pablo Munoz Gomez shares his workflow for generating an original and appealing creature concept from an arrangement of abstract 3D shapes. The process covers everything from the initial idea, explaining the methodology and core concepts of the technique, all the way to the final render and composite. The steps to achieve figurative forms may seem counterintuitive, but producing quick variations
Trin ended up being began to produce a high-res 4k even now graphic, still progressed to become looping ten second toon taken throughout top to bottom HI-DEF at 1200×1920 to become displayed on a wall-mounted digital camera exhibit.Beginning with a private design, Trin was created throughout 20 hrs employing Photoshop, Maya, Zbrush, UVlayout, Bodypaint as well as Mental Beam.
In this course, students learn the fundamentals of creating 3D models with polygon geometry. Lectures delve into the various production techniques of asset creation through the exploration of polygonal modeling and the preparation of constructed models for texturing.
“The Ningyo” is an award-winning, 30-minute movie that will soon make its way to the big screen as a feature film. In this workshop, VFX Artist and Director of “The Ningyo,” Miguel Ortega, breaks down the creation of two specific shots featured in the period fantasy film to share his Nuke, look development, lighting techniques, and the basic concepts he follows when creating a short movie.
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