The Gnomon Workshop – Designing a Modular Environment Using Unreal with Brian Recktenwald
Video сourse: The Gnomon Workshop – Designing a Modular Environment Using Unreal with Brian Recktenwald
In Designing a Modular Environment using Unreal, Environment Artist Brian Recktenwald guides you through his workflow for creating a subway environment with some supernatural elements. In breaking down the scene, Brian takes you through his entire creation process of reference gathering, modeling modular blockouts & assets in 3ds Max, testing blockouts in Unreal, texturing in Substance Designer, final modeling, uv’s, and rendering in V-ray Next. He also covers photogrammetry techniques using Reality Capture, organic modeling in ZBrush and final scene assembly, lighting, and post processing. For those looking to create efficient environments, using a few objects to imply detailed complexity, this tutorial provides invaluable tips and techniques.
Duration: 180 Minutes
Format: HD 1920x1080
Download links:
TGW - Designing a Modular Environment Using Unreal.part1.rar
TGW - Designing a Modular Environment Using Unreal.part2.rar
TGW - Designing a Modular Environment Using Unreal.part3.rar
TGW - Designing a Modular Environment Using Unreal.part2.rar
TGW - Designing a Modular Environment Using Unreal.part3.rar
TGW_-_Designing_a_Modular_Environment_Using_Unreal.part1.rar
TGW_-_Designing_a_Modular_Environment_Using_Unreal.part2.rar
TGW_-_Designing_a_Modular_Environment_Using_Unreal.part3.rar
TGW_-_Designing_a_Modular_Environment_Using_Unreal.part2.rar
TGW_-_Designing_a_Modular_Environment_Using_Unreal.part3.rar
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