The Gnomon Workshop – Environment Art Lookdev Using Unreal & Photogrammetry

Author Alex
2017-10-27
3 503
5
The Gnomon Workshop, Environment, Art, Unreal Engine

The Gnomon Workshop – Environment Art Lookdev Using Unreal & Photogrammetry

This workshop is for intermediate to advanced environment artists in the games industry that want to hone new skills in photogrammetry to assemble a look-dev environment using Unreal. In this title, Brian Recktenwald goes over the entire process from start to finish and addresses different approaches and techniques used to create a photorealistic, yet stylized, scene. Planning, capturing, clean up and creation of real-time ready models and tileable textures is gone over in detail using Reality Capture, 3ds Max, Marmoset Toolbag and ZBrush. Brian discusses sculpting techniques for rocks using ZBrush and then textures one using Substance Painter with the photo scanned textures as a base. After he has all of the game-ready assets, he goes over the philosophy and approach of “asset gyms” that are often used in production settings to help organize and prep the scene for assembly. Finally, Brian assembles a desert scene in Unreal breaking down material creation, lighting and general philosophies regarding building modular environments for games.

MKV 1920x1080 | 2h 19m | ENG | Project Files | 3.58 GB

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Comments
  1. AlexJones
    AlexJones2018 October 21 03:43
    could the hitfile links be updated please? links are broken
    1. Sonya2018 October 21 15:59
      Hi
      sorry for late - fixed.
      1. AlexJones
        AlexJones2018 October 21 21:34
        thank you so much
  2. Sam
    gfxcolor2020 January 26 23:58
    hitfile links down, please reup.
    1. Sonya2020 January 27 10:51
      Hello!
      Fixed - check now
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