![Solid Angle Katana to Arnold v2.3.0.2 for Katana 3.0 and 3.1 (Win/Linux)](/uploads/posts/2019-04/1556527805_solid-angle-katana-to-arnold.jpg)
Solid Angle Katana to Arnold v2.3.0.2 for Katana 3.0 and 3.1 (Win/Linux) | Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
![Solid Angle Maya To Arnold v3.2.0.2 for Maya 2017 to 2019 (Win/Mac/Linux)](/uploads/posts/2019-04/1556527123_1.jpg)
Solid Angle Maya To Arnold v3.2.0.2 for Maya 2017 to 2019 (Win/Mac/Linux) | Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface. MtoA is now shipping with the Arnold 5.0 core.
![Solid Angle Houdini to Arnold 4.0.2 for Houdini 16x - 17x (Win/Mac/Linux)](/uploads/posts/2019-04/1556521103_1.jpg)
Solid Angle Houdini to Arnold 4.0.2 for Houdini 16x - 17x (Win/Mac/Linux) | Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage.
![Solid Angle Cinema 4D To Arnold v2.5.1 for Cinema 4D R18 to R20 (Win/Mac)](/uploads/posts/2019-04/1556520410_solid-angle-cinema-4d-to-arnold.jpg)
Solid Angle Cinema 4D To Arnold v2.5.1 for Cinema 4D R18 to R20 (Win/Mac) | Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures.
![Solid Angle Houdini to Arnold 4.0.1 for Houdini 16.5.0.x & 17.0.x (Win/Mac/Linux)](/uploads/posts/2019-04/1554447727_solid-angle-houdini-to-arnold.jpg)
Solid Angle Houdini to Arnold 4.0.1 for Houdini 16.5.0.x & 17.0.x (Win/Mac/Linux) | This is a bug fix release. Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage.
![Solid Angle Maya to Arnold v3.2.0.1 for Maya 2017 to 2019 (Win/Mac/Linux)](/uploads/posts/2019-04/1554446786_solid-angle-maya-to-arnold.jpg)
Solid Angle Maya to Arnold v3.2.0.1 for Maya 2017 to 2019 (Win/Mac/Linux) | Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface. MtoA is now shipping with the Arnold 5.0 core.
![Solid Angle Cinema 4D to Arnold v2.5.0.1 for Cinema 4D R18 to R20 (Win/Mac)](/uploads/posts/2019-04/1554446311_solid-angle-cinema-4d-to-arnold.jpg)
Solid Angle Cinema 4D to Arnold v2.5.0.1 for Cinema 4D R18 to R20 (Win/Mac) | Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures.
![Solid Angle 3ds Max To Arnold v3.0.65 for 3ds Max 2018 to 2020 Win](/uploads/posts/2019-04/1554388784_solid-angle-3ds-max-to-arnold.jpg)
Solid Angle 3ds Max To Arnold v3.0.65 for 3ds Max 2018 to 2020 Win | Launched at SIGGRAPH 2016 and now with Arnold 5.0, Arnold for 3ds Max (or MAXtoA) is bundled standard with 3ds Max 2018, providing a bridge to the Arnold renderer from within the standard 3ds Max interface.
![Solid Angle 3ds Max To Arnold v3.0.57 for 3ds Max 2018 & 2019 (Win)](/uploads/posts/2019-03/1553162102_solid-angle-3ds-max-to-arnold.jpg)
Solid Angle 3ds Max To Arnold v3.0.57 for 3ds Max 2018 & 2019 (Win) | Launched at SIGGRAPH 2016 and now with Arnold 5.0, Arnold for 3ds Max (or MAXtoA) is bundled standard with 3ds Max 2018, providing a bridge to the Arnold renderer from within the standard 3ds Max interface.
![Solid Angle Houdini to Arnold 4.0.0 for Houdini 16.5.0.x 17.0.x (Win/Mac/Linux)](/uploads/posts/2019-03/1553160786_solid-angle-houdini-to-arnold.jpg)
Solid Angle Houdini to Arnold 4.0.0 for Houdini 16.5.0.x 17.0.x (Win/Mac/Linux) | Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage.
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