Solid Angle 3ds Max To Arnold v3.0.65 for 3ds Max 2018 to 2020 Win

Solid Angle 3ds Max To Arnold v3.0.65 for 3ds Max 2018 to 2020 Win
Launched at SIGGRAPH 2016 and now with Arnold 5.0, Arnold for 3ds Max (or MAXtoA) is bundled standard with 3ds Max 2018, providing a bridge to the Arnold renderer from within the standard 3ds Max interface.
Changes v 3.0.65
Release Date: March 27, 2019
This is a hotfix release, using the Arnold 5.3.0.1 core, and it includes the beta version of Arnold GPU
Important information about Arnold GPU (beta)
Check the system requirements before using Arnold GPU. If you don't have a supported card or the required drivers, GPU rendering will not work.
Review the list of supported features and known limitations before you start using Arnold GPU.
If you have any technical problems, questions, or feedback on Arnold GPU, use the beta forum on Arnold Answers
Installation
Get the installer on Solid Angle Downloads.
Fixes:
Fail detecting the NVIDIA driver version on locales using comma decimal separator
Bitmaps sharing the same name translating incorrectly
GPU: crash with mesh light in Active Shade
GPU: fixing some pre-populate cache defects
GPU: exposing the pre-populate command as a button in the rendering options too
Physical sun and sky: disc intensity not working
Update to Arnold 5.3.0.1
		
	Release Date: March 27, 2019
This is a hotfix release, using the Arnold 5.3.0.1 core, and it includes the beta version of Arnold GPU
Important information about Arnold GPU (beta)
Check the system requirements before using Arnold GPU. If you don't have a supported card or the required drivers, GPU rendering will not work.
Review the list of supported features and known limitations before you start using Arnold GPU.
If you have any technical problems, questions, or feedback on Arnold GPU, use the beta forum on Arnold Answers
Installation
Get the installer on Solid Angle Downloads.
Fixes:
Fail detecting the NVIDIA driver version on locales using comma decimal separator
Bitmaps sharing the same name translating incorrectly
GPU: crash with mesh light in Active Shade
GPU: fixing some pre-populate cache defects
GPU: exposing the pre-populate command as a button in the rendering options too
Physical sun and sky: disc intensity not working
Update to Arnold 5.3.0.1
Download links:
          
    
    
		
		Solid.Angle.3ds.Max.To.Arnold.v3.0.65.For.3ds.Max.2018-AMPED.rar
Solid.Angle.3ds.Max.To.Arnold.v3.0.65.For.3ds.Max.2019-AMPED.rar
Solid.Angle.3ds.Max.To.Arnold.v3.0.65.For.3ds.Max.2020-AMPED.rar
        
    
   
    
		
		Solid.Angle.3ds.Max.To.Arnold.v3.0.65.For.3ds.Max.2019-AMPED.rar
Solid.Angle.3ds.Max.To.Arnold.v3.0.65.For.3ds.Max.2020-AMPED.rar
Solid.Angle.3ds.Max.To.Arnold.v3.0.65.For.3ds.Max.2018-AMPED.rar
Solid.Angle.3ds.Max.To.Arnold.v3.0.65.For.3ds.Max.2019-AMPED.rar
Solid.Angle.3ds.Max.To.Arnold.v3.0.65.For.3ds.Max.2020-AMPED.rar
        
     	
    
       
   
		
	
	
		
		
	
	
	
	
	
	Solid.Angle.3ds.Max.To.Arnold.v3.0.65.For.3ds.Max.2019-AMPED.rar
Solid.Angle.3ds.Max.To.Arnold.v3.0.65.For.3ds.Max.2020-AMPED.rar
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