Solid Angle Houdini to Arnold 4.0.2 for Houdini 16x - 17x (Win/Mac/Linux)

Author Alex
2019-04-29
778
0
Solid Angle Houdini to Arnold 4.0.2 for Houdini 16x - 17x (Win/Mac/Linux)

Solid Angle Houdini to Arnold 4.0.2 for Houdini 16x - 17x (Win/Mac/Linux)

Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.

Changes HtoA 4.0.2 (This is a bug fix release by 12 April 2019)

Compatibility
This release uses Arnold 5.3.0.2 and OpenVDB 4.0.0.

Binaries available for the following Houdini, Houdini FX, Houdini Indie and Houdini Education production builds:

16.5.634
17.0.506
17.5.173
17.5.229

and for the following platforms:

Linux x86_64 (H16: gcc4.8 and H17: gcc6.3)
Windows 7 x64 (H16: vc14 and H17: vc14.1)
Mac OS X 10.8+ (clang7.3)

Please note that Houdini Apprentice does not support third-party renderers and thus cannot run HtoA.

Fixes

Fix switch operators from being unintentionally exported (htoa#1217)
Remove crash when creating the ramp_rgb shader node (htoa#1218)



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