Solid Angle Maya To Arnold v3.2.0.2 for Maya 2017 to 2019 (Win/Mac/Linux)

Author Alex
2019-04-29
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Solid Angle Maya To Arnold v3.2.0.2 for Maya 2017 to 2019 (Win/Mac/Linux)

Solid Angle Maya To Arnold v3.2.0.2 for Maya 2017 to 2019 (Win/Mac/Linux)

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface. MtoA is now shipping with the Arnold 5.0 core.

Changes v3.2.0.2 (April 10, 2019)

MtoA 3.2.0.2 is a hotfix release, that is binary compatible with 3.1.* versions. It includes the following fixes:

Fixed crashes with Arnold RenderView on MacOS
Instancer and Mash nodes were freezing the render in MtoA 3.2.0
Fixed Ramp gain linked to another shader
Maya 2d textures weren't working in volumes
Fixed crashes when disabling light nodes in IPR
Fixed hangs when using "Isolate Selected" in Arnold RenderView

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