This course is designed for people who have a good understanding of CG and interested in gaining a full understanding of Houdini and how to properly utilize it’s capacity to create particles FX, water simulation, destruction and volume simulation.The course will also cover in depth how to render the various FX elements and how to composite them using Houdini COPs
This course is designed for people who have a good understanding of CG and interested in gaining a full understanding of houdini and how to utilise it’s procedural modeling tools to create 3d assets, create environment, shade and render using mantra as well as learn how to composite using Houdini COPs.
Learn the core fundamentals Houdini Auto Rig and animations in Houdini.
In this tutorial we go through wall destruction in a live action scene. For a more in depth look into the compositing end, please purchase NKE 103 as well. (There is a comp explaination but it's not as in depth)
Preview of my Patreon Course - #10 - Redshift Hair Shading & Custom Melanin Shader + Color Randomization in Houdini & MOPs. Tutorial will be available July 3rd for my Patrons.
This video based Houdini 17 direct modeling course teaches you the basic tools you will need to create 3D models in this software. my name is MC Johnny i am technical director for digital extreme and also uses Houdini for my business, creating graphics solutions for TV, film, games and businesses.
Join me in discovering the powerful Mantra rendering engine inside Houdini. All you need is a free version of Houdini, and some free time to learn and go through the course.
Take a look at a Preview from the first Patreon course about Speedtree export, import and shading in Redshift for Houdini by Saul Espinosa. These same techniques apply for any other Redshift application.
This is your first hour in Houdini,I will assume you are new to Houdini FX and never opened it. Learning Houdini takes more than 2 to 4 years,this class will give you very quick look at Houdini's most common and most important tools to start using Houdini and play around it.
Throughout this course we are going walk through every step of the way so it is not confusing at all. You will gain the confidence to begin building your own procedural race track tools for use inside of Unity 3d and Unreal Engine 4.
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