Author Alex
2020-05-8
0
Gumroad – Procedural Japanese Castle in Unreal Engine 4
In this tutorial you will learn how to create a procedural Japanese castle generation tool in Houdini 18.
Author Alex
2020-04-23
0
Gumroad – Westworld – Houdini Flip + Cinema 4D Scene
This WESTWORLD-inspired scene is a great study of Houdini fluids. The files include an H17 flip setup and a scene lit and textured in C4D R19. The scene includes Lights + Shaders + Maps + 3D Model + FULL Setup.
Author Alex
2020-04-21
0
Gumroad – Swim with Houdini
In this tutorial, we will learn how to use Houdini 17 in order to simulate a swimming guy.
Author Alex
2020-04-18
0
CG School – Houdini lessons in Russian (RUS)
One of the few node programs for working with 3d graphics. Known for its wide capabilities and powerful tools. It makes it possible to solve almost any problem and simulate any dynamic process (in addition to the standard tools for modeling, shading, rendering, animation and dynamics in Houdini, you can work with sound and make your own composition). 3D artists who can solve problems in Houdini are very much appreciated both in the CIS and
Author Alex
2020-04-17
8
REBELWAY – Mastering Pyro in Houdini
This course is in depth lecture on how to create Highend pyro FX using Houdini and how to create a custom solver to achieve a unique look. This course focuses on rendering highend volumes and explosions using Arnold. We will start from week1 by building a good understanding of how smoke solver works in Houdini and create two simulations, the Tank shockwave and Rebelway logo as an exercise.
Author Alex
2020-04-14
4
CGcircuit – Houdini FX series. Pyro: cluster smoke.
In this lesson I will cover some methods creating large scale simulations in Pyro. Inspired by “Midway”, I decided to create a scene with a destroyed ship and with a lot of smoke around. The main problem was that large-scale simulation requires a large amount of resources. Therefore, I decided to use the TOP network and clusters, which allowed us to split the simulation into parts and simulate one after another.
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