Author Alex
2020-03-26
0
CGCircuit – Terrains using Satellite Data in Houdini
In this online course, the viewer will build upon the workflows of the first tutorial and learn advanced techniques for generating more complex terrains and landscapes with Houdini and to use them inside a game engine like Unreal Engine 4.
Author Alex
2020-03-25
0
Gumroad – Houdini Tutorial – Procedural Sci-Fi Sphere Buildup
In this tutorial you will learn all the steps necessary to create the effect shown in the promo video from start to finish using Houdini, Redshift and Blackmagic Fusion with ACES color space.
Author Alex
2020-03-25
0
CGCircuit – Total Destruction vol3: Particles
In this online course, you will learn everything needed to create Particle simulations, to enhance your destruction FX, we will go way beyond creating particle trails and learn to control emission, forces and attributes to a high degree.
Author Alex
2020-03-25
0
CGCircuit – Intro to Terrains in Houdini and Unreal
In this online course, the viewer will learn how to create terrain digital assets that can be used inside game engines like Unreal Engine 4.
Author Alex
2020-03-25
1
CGCircuit – Total Destruction: Vol.1 Fracturing (Updated for Houdini 18)
In this volume, the viewer will learn everything needed to generate fracturing in preparation for destruction effects, fracturing is fundamental in achieving realistic and controllable results and is one of the most important steps in the generation of Rigid Body Dynamic simulations.
Author Alex
2020-03-25
0
CGCircuit – Large Scale Scenes in Houdini & Redshift
In this course, the viewer will learn how to create an erupting volcano scene using Houdini 18 and will learn many different aspects of working with Houdini, from creating a Terrain to setting up a Pyro simulation, creating an infinite Ocean and mastering volumetric tools.
Author Alex
2020-03-16
0
MaxDepth – Houdini Particle Advection with Pyro
Today we will be covering Particle Advection using Pyro in Houdini. To kick things off we will break down the essentials of Pyro in Houdini, covering topics such as dissipation, disturbance, shredding, and grid resolution, with a little bit of gas turbulence thrown in for good measure.
Author Alex
2020-03-5
2
CGCircuit – Disintegration Effect I
CGCircuit – Disintegration Effect I | Total Duration: 3h 56m 44s
Author Alex
2020-03-5
0
CGCircuit – Houdini Tree Rig With Vellum Leaves
A very basic and easy way to simulate a tree what is made in speedtree. The tutorial contains how to prepare the tree for the simulation, how to build and add a custom wind force, and how to turn the leaves into vellum.
Author Alex
2020-03-5
0
CGCircuit – Applied Houdini Volumes III v2
Here it is, Applied Houdini Volumes III v2 - Rendering and Sparse Simulation! In this lesson, we're going to talk about how to make a detailed, colorful, and fast smoke simulation by taking advantage of the Sparse Pyro solver. We'll start by sourcing our smoke with a particle simulation, and see just how the Sparse solver works to help us achieve high resolution results faster. We'll go over the most common types of lights and how they work with
Archive
«    May 2024    »
MonTueWedThuFriSatSun
 12345
6789101112
13141516171819
20212223242526
2728293031 
December 2023 (1)
October 2023 (1)
May 2023 (1)
February 2023 (519)
January 2023 (532)
December 2022 (515)
Vote
Upgrade to Premium