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Solid Angle 3ds Max to Arnold v2.3.37 for 3ds Max 2018 and 2019 | Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures.
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Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
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Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface. MtoA is now shipping with the Arnold 5.0 core.
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Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures.
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Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures.
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Next update of Solid Angle Katana to Arnold v2.2.1.1 for Katana 2.6 and 3.0. Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
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GreyscaleGorilla – EMC Arnold Material Pack | 21.3GB
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Solid Angle 3ds Max to Arnold v2.2.961 for 3ds Max 2018 to 2019 | 523 MB
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Solid Angle Katana to Arnold v2.2.1.0 for Katana 2.6 and 3.0 Win | 270 MB / 270 MB
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Solid Angle Cinema 4D to Arnold v2.4.2.1 for Cinema 4D R18-R20 | 547 MB total
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