3D Tutorials
Realistic Character Props. Zbrush, Maya and Substance 3D Painter. In this online course, the viewer will learn how to create realistic props and assets ready for production using Maya, Zbrush and Substance Painter. We will go through some basics of modeling for a production environment while working on the assets. Using as an example our character from the previous courses we will create all the props and assets, we will model with proper
Work with a variety of programs to supercharge your designs. What you'll learn Learn how to retopologize, model, and design a mechanical character with 3DS Max. Learn how to retopologize, model, and design a mechanical character with Blender. Learn how to sculpt in Zbrush at a basic level. Learn how to integrate CAD/NURBS into your designs. Plasticity(beta) is used for this course. Requirements Make sure you have your poly-modeling program of
Master AutoCAD like never before with most in-depth & Detailed explanation What you'll learn Complete Understanding of commands with examples At the end of the course you will be able to create professional drawings Prepare for AutoCAD certification Exams Make your ideas come to life Import and Export pdf files Learn the basic skills of AutoCAD: shapes, text, modification, layers, and dimensions. Understand the importance of viewports &
This course is about creating environment concept design from start to finish. We will work in blender and photoshop to seamlessly blend 3d and 2d techniques to achieve the best results using the strengths of each approach. We will use 3D not only to get a detailed and precise base but as well use procedural particle generation (a field in which computers are way ahead of humans) to get an enormous amount of composition variation. This will
Embark on a journey to become a professional games artist in our Ultimate Weapons Masterclass! Learn how to make a professional AAA weapon using industry-standard techniques. Push your game art to the next level and make killer props for your portfolio. Learn AAA Game Art Secrets Learn how a professional AAA prop artist works when creating high-end weapons for games. Create complicated hard surface shapes in 3ds max, turning objects into high
Studying each part of your mesh will be on of the best tools available to you when looking for improvement or just starting out. In this class we explore the major parts of the lower face , like the mouth , nose and chin. You'll start at the basic shapes and slowly form each part. Blender we'll be used in this tutorial , but most of the principles could be applied on other 3D sculpting applications. However a basic understanding of the app that
Learn the basics of Unreal Engine 5 by making Natural Environments What you'll learn Learn the basics of using Natural Environments in Unreal Engine 5 with a Project based approach Learn the basics of Lighting in Unreal Engine 5 with a Project based approach Learn the basics of Camera Animation in Unreal Engine 5 with a Project based approach Learn the basics of Rendering in Unreal Engine 5 with a Project based approach Requirements Some
ArtStation – AAA Game Character Creation Course Part1 – High Poly (by FastTrack Tutorials) Learn how a professional character artist works when creating characters for games. You’ll learn techniques like blocking out, Cloth simulation, Skin detailing, High poly creation & detailing, hair sculpting, and much more. ZBRUSH, MARVELOUS DESIGNER & 3DS MAX There is a lot that will be covered in this course, but the main topics are as follows:
ArtStation – Old Western Wagon Tutorial Full Process by Milad Kambari This is a full process of modeling, unwrapping, texturing, and Rendering an old western wagon. You should have basic knowledge of this software to follow up correctly. (17.5 Hours) Tutorial Contents: Modeling +12 hours of modeling process of the old western wagon in the blender,3ds max, And Zbrush. Everything is clear, and you can follow up easily on the modeling process.
Revit Architecture Modeling What you'll learn Understanding the purpose of BIM and how it is applied in Autodesk Revit Software Navigating the Autodesk Revit Workspace and Interface Working with the sketching and modifying tools. Creating Levels and Grids as datum elements for the model. Creating a 3D building model with walls, curtain walls, windows, and doors. Adding component features, such as furniture and equipment. Adding floors, ceilings,
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