This a step-by-step tutorial about how to UV characters in Maya. This course is designed to teach you how to take your final base model out of ZBrush and bring it back into Maya for UV Mapping. Learn the workflow of how to properly prep your model for the texturing department. Seam placement, shell organization, and proper resolution will be covered. Please note that this is part of a series that will be comprised of several tutorials showing
In this class with 9 lessons showing simple technique that can help you add extra details without using modelling tools, only with textures (alpha, bump, emission). No plugin needed to complete this class (except Redshift Renderer)
Tutsplus – An Introduction To UVMapping In 3d Studio Max Using The Unwrap UVW Modifier (ENG/RUS) | In the first part we'll look at a few ways to map many of the primitive objects found in Max, how to manually pick seams, and how to minimize texture stretching and distortion. | Updated: Added Russian translation
All steps from start to finish are shown and explained well, so you can easily follow along – either by using the provided files or using your own character
Gumroad – Quick UV Mapping For Production by Chung Kan (ENG/RUS) | In this tutorial you will learn how to quickly create production ready UV mapping using both 3dsmax and zbrush. This workflow has reduced my UV creation time by 40% in a professional production environment. | Updated: Added Russian translation
3DMotive – UV Mapping in Blender Volume 2 (ENG-RUS) | UV Mapping defines how textures wrap around the surfaces of 3D Models. Use Blender to unwrap and optimize texture layouts for meshes, exploring many technqiues for creating seamless and professional grade UV layouts. | Updated: Added Russian translation
3DMotive – UV Mapping in Blender Volume 1 (ENG/RUS) | In this 3DMotive course intended for intermediate viewers, instructor Alan Thorn explores UV Mapping and Optimal Unwrapping Techniques. UV Mapping defines how textures wrap around the surfaces of 3D Models. | Updated: Added Russian translation
This course will teach you how to uv unwrap models in blender and why it's neccessary. This course also teaches more advanced techniques you can use during uv unwrapping such as optimal seam placement and how to more efficiently use texture space and place uv islands more efficiently during uv unwrapping. After this course you will be able to unwrap models much more efficiently and will also be able to understand the fundamentals of uv
UV Mapping is an essential skill for applying textures to 3D objects in Blender 2.8 for animation and games. In this course we will look at what UV Mapping is, why it is needed, as well as the tools and techniques to help you efficiently map your 3D objects in Blender 2.8. We begin the course with an overview of the UV Mapping fundamentals in Blender 2.8.
In this course intended for intermediate viewers, instructor Alan Thorn explores UV Mapping and Optimal Unwrapping Techniques. UV Mapping defines how textures wrap around the surfaces of 3D Models.
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