Udemy – Learn UV Mapping with Blender for Game Development

Udemy – Learn UV Mapping with Blender for Game Development 
Learn to Unwrap and Texture Game Assets Like a Pro with Blender!
In this course intended for intermediate viewers, instructor Alan Thorn explores UV Mapping and Optimal Unwrapping Techniques. UV Mapping defines how textures wrap around the surfaces of 3D Models. Use Blender to unwrap and optimize texture layouts for meshes, exploring many techniques for creating seamless and professional grade UV layouts.
In these modules you’ll examine 1).How to unwrap objects using manual and automatic methods; 2). Concepts such as Seams, Islands, Pins, Projection Mapping and more 3). Texture Atlasing and optimal layouts for games; 4). How to map a character head; 5). Unwrapping Tips and Techniques for quick and effective results. By the end of this course, you’ll have a solid foundation for easily unwrapping objects for seamless, polished and realistic results.
Download links:
          
    
    
		
		UV_Mapping_in_Blender.part1.rar
UV_Mapping_in_Blender.part2.rar
UV_Mapping_in_Blender.part3.rar
UV_Mapping_in_Blender.part4.rar
        
    
   
    
		
		UV_Mapping_in_Blender.part2.rar
UV_Mapping_in_Blender.part3.rar
UV_Mapping_in_Blender.part4.rar
UV_Mapping_in_Blender.part1.rar
UV_Mapping_in_Blender.part2.rar
UV_Mapping_in_Blender.part3.rar
UV_Mapping_in_Blender.part4.rar
        
     	
    
       
   
		
	
	
		
		
	
	
	
	
	
	UV_Mapping_in_Blender.part2.rar
UV_Mapping_in_Blender.part3.rar
UV_Mapping_in_Blender.part4.rar
			Comments
		
		Add comment
			
					Tags
				
				
			
					Archive
				
				| « October 2025 » | ||||||
|---|---|---|---|---|---|---|
| Mon | Tue | Wed | Thu | Fri | Sat | Sun | 
| 1 | 2 | 3 | 4 | 5 | ||
| 6 | 7 | 8 | 9 | 10 | 11 | 12 | 
| 13 | 14 | 15 | 16 | 17 | 18 | 19 | 
| 20 | 21 | 22 | 23 | 24 | 25 | 26 | 
| 27 | 28 | 29 | 30 | 31 | ||
					Vote
				
				
				New Daz3D, Poser stuff
			
			
		
				New Books, Magazines
			
			
		 2019-05-1
2019-05-1
		
 1 269
1 269
		 0
0
		










 
 
         
 
         
 
         
 
         
 
        