3DMotive – UV Mapping in Blender Volume 2 (ENG-RUS)
3DMotive – UV Mapping in Blender Volume 2 (ENG-RUS)
In this 3DMotive course intended for intermediate viewers, instructor Alan Thorn explores UV Mapping and Optimal Unwrapping Techniques. UV Mapping defines how textures wrap around the surfaces of 3D Models. Use Blender to unwrap and optimize texture layouts for meshes, exploring many technqiues for creating seamless and professional grade UV layouts. Over twomodules you’ll examine:
1).How to unwrap objects using manual and automatic methods;
2). Concepts such as Seams, Islands, Pins, Projection Mapping and more
3).Texture Atlasing and optimal layouts for games;
4). How to map a character head;
5). Unwrapping Tips and Techniques for quick and effective results. By the end of this course, you’ll have a solid foundation for easily unwrappingobjectsfor seamless, polished and realistic results.
Chapter 1 - Intro
Chapter 2 - Unwrapping a Character Head
Chapter 3 - Refining Head Mapping
Chapter 4 - Copying UVs
Chapter 5 - Texture Baking
Chapter 6 - Changing UVs
Chapter 7 - Texture Atlasing
Chapter 8 - Camera Mapping
Chapter 9 - Moving Forwards with Camera Mapping
Chapter 10 - Texture Projection
Chapter 11 - Texture Painting & Conclusion
MP4 1280x720 | Total time: 2h 31m | ENG | Project Files Included | 1.76 GB
Updated: Added Russian translation
Download links:
3DMotive_-_UV_Mapping_in_Blender_Volume_2_[ENG-RUS].part1.rar
3DMotive_-_UV_Mapping_in_Blender_Volume_2_[ENG-RUS].part2.rar
3DMotive_-_UV_Mapping_in_Blender_Volume_2_[ENG-RUS].part2.rar
3DMotive_-_UV_Mapping_in_Blender_Volume_2__ENG-RUS_.part1.rar
3DMotive_-_UV_Mapping_in_Blender_Volume_2__ENG-RUS_.part2.rar
3DMotive_-_UV_Mapping_in_Blender_Volume_2__ENG-RUS_.part2.rar
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