3DMotive – UV Mapping in Blender Volume 1 (ENG/RUS)
3DMotive – UV Mapping in Blender Volume 1 (ENG/RUS)
In this 3DMotive course intended for intermediate viewers, instructor Alan Thorn explores UV Mapping and Optimal Unwrapping Techniques. UV Mapping defines how textures wrap around the surfaces of 3D Models. Use Blender to unwrap and optimize texture layouts for meshes, exploring many technqiues for creating seamless and professional grade UV layouts. Over twomodules you’ll examine:
1).How to unwrap objects using manual and automatic methods;
2). Concepts such as Seams, Islands, Pins, Projection Mapping and more
3).Texture Atlasing and optimal layouts for games;
4). How to map a character head;
5). Unwrapping Tips and Techniques for quick and effective results. By the end of this course, you’ll have a solid foundation for easily unwrappingobjectsfor seamless, polished and realistic results.
Chapter 1 - Intro
Chapter 2 - Understanding UV Mapping
Chapter 3 - Automatic Unwrapping
Chapter 4 - Texture Previewing
Chapter 5 - Textures and Blender Internal
Chapter 6 - Textures and Blender Cycles
Chapter 7 - Smart Projection
Chapter 8 - Island Packing
Chapter 9 - UV Diagnostics
Chapter 10 - Islands and Stitching
Chapter 11 - Texel Density
Chapter 12 - Manual Unwrap
Chapter 13 - Live Unwrap
MP4 1280x720 | Total time: 1h 21m | ENG/RUS | Project Files Included | 1.62 GB
Updated: Added Russian translation
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