A course on creating a simple game: from scratch to uploading to Google Play. You don't need to be able to do anything, everyone and you can.
We will teach digital drawing and illustration skills necessary to work in the gaming industry! A digital illustration is a work created by an artist from scratch using a graphic tablet. It can be like a landscape, a scene with several characters, or an abstract image that conveys mood and atmosphere. To create an illustration, you need to understand composition, light and shade, color and more - the set of necessary skills depends on the task.
During this course, students will learn what makes the face look as it does—the underlying structures of the skull, muscles, fat tissue, and other structures such as glands which create and affect the forms of the face. Without a basemesh, but starting from scratch to get a better understanding of all the layers laid on top of each other. Once that knowledge is established, we will go deeper into what makes the portrait alive and tell a story.
This is an updated version of the Tea and Cookies course. We'll take a look at modeling, shading, lighting, and rendering as we did then. The main difference of the course is that instead of rendering Mantra, we will use Redshift, Octane and Arnold renders.
Are you ready to demolish a house, break a floor, or maybe make cars fly through the air? This is just a fraction of what you can learn from the Revival Program. Learn how to create VFX in Houdini using particles, volumes, solids, liquids, and more.
The course is divided into 3 parts: - Simulation - Light setting - Setting up materials We will analyze each of these components step by step, so that everyone who works can get a decent result. + Let's pay attention to working with scatter and landscape.
In this course, you will learn how to analyze the forms that make up animals, learn about their construction. You can apply all this knowledge in your work and draw any creature from any angle without an example.
CGMA – Character Creation for Games (ENG-RUS). This course covers the foundation of creating an appealing, production-ready character bust from start to finish. From blocking in and sculpting your character, to retopology and UVs, to texturing and presentation—by the end of the course you’ll have a portfolio-ready character render. Week 1 | Intro/Blocking In Week 2 | Hi-res Sculpting Week 3 | Hi-res Sculpting (cont) Week 4 | Retopology / Low res
This course, taught by Jeronimo Maggi, builds on the fundamentals taught in Introduction to Houdini VEX & Python (HOU217), focusing on creating a tool using mostly Python and some VEX. We start from scratch and slowly add one feature on top of the other as the needs come along, ending up learning how to debug and test our code. Throughout the course we take a look at tracking our versions with Git, using header files in VEX, creating and
This course is ideal for beginners! The commercial illustration course is taught by Oleg Gert. Works as an illustrator and art director for an international advertising agency. He has been drawing since childhood, graduated from art school with honors. Has been engaged in commercial illustration for about 10 years.
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