Author Alex
2022-12-21
2
Wingfox – Digital Environment Matte Painting Skull City
Wingfox – Digital Environment Matte Painting Skull City with Shangyu Wang In this tutorial, you will be able to use Maya, SpeedTree, Photoshop and Nuke to create a large scale digital scene. The operations of these software will be easy for beginners to learn. Even if you have not used SpeedTree before, you will be able to learn it quickly. This set of courses is more suitable for individual to learn single frame large scene work production. It
Author Alex
2022-12-18
0
Gumroad – Illustration development by Real-SonkeS (RUS)
Gumroad – Illustration development by Real-SonkeS (RUS) This tutorial shows how to create illustrations using 2D and 3D tools, starting from the first sketches, and until the final work. В этом уроке рассматривается процесс создания иллюстрации, с применением 3д инструментов, начиная с первых набросков, и заканчивая финальной работой. Основной акцент делается на подход к работе, а не на отдельные приемы. Includes: -1,5 hours of 1080p video with
Author Alex
2022-12-16
0
The Gnomon Workshop – Creating a Realistic Humanoid 3D Character
The Gnomon Workshop – Creating a Realistic Humanoid 3D Character MP4 | ENG | Duration: 233 Minutes | Format: HD 1920x1080 This 3.5-hour workshop shares the complete character creation process of a humanoid 3D character, from 2D concept, through ZBrush, Maya, and Mari to the final render using V-Ray. Revealing his entire thought process and 3D workflow, Babak Bina, a Character & Creature Design Lead at Zoic Studios, begins from a 2D concept
Author Alex
2022-12-14
0
Peregrine Labs Yeti 4.2.1 Maya 2022-2023 Win
Peregrine Labs Yeti 4.2.1 Maya 2022-2023 Win Dependencies: MtoA 5.2.2.0, Arnold 7.1.4.0, V-Ray 6.00, Renderman 24.4, Redshift 3.5.06, Clarisse 5.0 SP8 Changes & Bug Fixes updated to Arnold 7.1.4.0 and MtoA 5.2.2.0. Clumping node now retains the input shape of fibers in a similar manner to the pre-4.0 release. A new Retain Shape parameter (on by default) can be used to toggle this change in the event it breaks the look of any assets in
Author Alex
CGCircuit – Realistic Character Props
Realistic Character Props. Zbrush, Maya and Substance 3D Painter. In this online course, the viewer will learn how to create realistic props and assets ready for production using Maya, Zbrush and Substance Painter. We will go through some basics of modeling for a production environment while working on the assets. Using as an example our character from the previous courses we will create all the props and assets, we will model with proper
Author Alex
2022-11-30
0
Wingfox – Realistic Sci-Fi City Creation – ORIS CITY
Wingfox – Realistic Sci-Fi City Creation – ORIS CITY with Darko Mitev (2022) This is a realistic environment workflow course. We will look at how to design, model texture, look dev, light, and composite realistic sci-fi environments in Maya and Vray5. We will go over the entire pipeline in making this kind of environment using ACES workflow for very realistic results. After the completion of the course, you will have the knowledge to tackle any
Author Alex
2022-11-21
2
The Gnomon Workshop – Exterior Scene Development
The Gnomon Workshop – Exterior Scene Development MP4 | ENG | Duration: 370 Minutes | Format: HD 1920x1080 In this tutorial, Adrien Vallecilla demonstrates how to create custom textures using decals, stencils, and rgb masks in Mari, lighting and look development in Maya, material layering and rendering in Arnold, and his general asset workflow. The lecture also covers vegetation scattering with Maya MASH, ivy generation with Ivy Generator, and
Author Alex
2022-11-18
0
Arnold to Maya v5.2.2 for Maya 2020 / 2022 / 2023 Win x64
Arnold to Maya v5.2.2 for Maya 2020 / 2022 / 2023 Win x64 Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. Features - Seamless integration with Maya shapes, cameras, lights and shaders. - Image Based Lighting support, including a state of the art physical sky. - Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work. - Support for volume
Author Alex
2022-11-18
0
The Gnomon Workshop – Sculpting the Human Skull
The Gnomon Workshop – Sculpting the Human Skull MP4 | Format: HD 1920x1080 | Duration: 207 Minutes | ENG Learn how to sculpt a realistic human skull with this comprehensive workshop by Principal Character Artist John William Crossland. You’ll discover how to identify the differences between male and female skulls and seek out the critical, key landmarks of human skulls that can bring together a sculpt from ZSphere to the final render. This
Author Alex
2022-11-16
0
Maya – ModIt 3.0 and EnvIt – Scattering Script for Maya
Maya – ModIt 3.0 and EnvIt – Scattering Script for Maya ModIt is a script for Maya that will be your companion during your HardSurface Modeling in Maya! EnvIt is a robust and user-friendly Scatter Tool for Maya. It will quickly and easily help you create environment scenes, includes all the essential scattering tools you’d expect, and all with an efficient workflow and interface. We’ve all experienced Maya’s Scattering Tool shortcomings, and
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