FXPHD – VRY206 – Look Development with Maya, V-Ray and Nuke – Part 3 This course is the final part in the Look Development with Maya, V-Ray and Nuke trilogy (VRY204 - Part One, VRY205 - Part Two) and covers the final compositing. First, the multi-pass composite is set up with the passes that were rendered with V-Ray. The car is graded to match the color of the background footage and then we'll look at the shadow extraction process to add the car
FXPHD – VRY205 – Look Development with Maya, V-Ray and Nuke – Part 2 This course, taught by Amid Rajabi, is the second of a three part course covering integrating the car from VRY203 into a live action plate. The focus in this part is on rigging, animating, lighting, and rendering. The course starts out covering rigging the car and animating it in Maya followed by showing how you can use the Quad Draw feature in Maya to remodel the generated
FXPHD – VRY204 – Look Development with Maya, V-Ray and Nuke – Part 1 MP4 | ENG | 1 hours 25 minutes | Project Files This course, taught by Amid Rajabi, is the first of a three part course covering integrating the car from VRY203 into a live action plate. He starts by covering ACES, setting up color management in Nuke with OCIO, and setting the right color space for the footage that was filmed by an ARRI camera. Next, the course shows camera
Wingfox – Digital Environment Matte Painting Skull City with Shangyu Wang In this tutorial, you will be able to use Maya, SpeedTree, Photoshop and Nuke to create a large scale digital scene. The operations of these software will be easy for beginners to learn. Even if you have not used SpeedTree before, you will be able to learn it quickly. This set of courses is more suitable for individual to learn single frame large scene work production. It
Gumroad – Illustration development by Real-SonkeS (RUS) This tutorial shows how to create illustrations using 2D and 3D tools, starting from the first sketches, and until the final work. В этом уроке рассматривается процесс создания иллюстрации, с применением 3д инструментов, начиная с первых набросков, и заканчивая финальной работой. Основной акцент делается на подход к работе, а не на отдельные приемы. Includes: -1,5 hours of 1080p video with
The Gnomon Workshop – Creating a Realistic Humanoid 3D Character MP4 | ENG | Duration: 233 Minutes | Format: HD 1920x1080 This 3.5-hour workshop shares the complete character creation process of a humanoid 3D character, from 2D concept, through ZBrush, Maya, and Mari to the final render using V-Ray. Revealing his entire thought process and 3D workflow, Babak Bina, a Character & Creature Design Lead at Zoic Studios, begins from a 2D concept
Peregrine Labs Yeti 4.2.1 Maya 2022-2023 Win Dependencies: MtoA 5.2.2.0, Arnold 7.1.4.0, V-Ray 6.00, Renderman 24.4, Redshift 3.5.06, Clarisse 5.0 SP8 Changes & Bug Fixes updated to Arnold 7.1.4.0 and MtoA 5.2.2.0. Clumping node now retains the input shape of fibers in a similar manner to the pre-4.0 release. A new Retain Shape parameter (on by default) can be used to toggle this change in the event it breaks the look of any assets in
Download new update of Autodesk Maya 2023.3 Multilanguage for Windows 64bit. Maya 3D animation software offers a comprehensive creative feature set for 3D computer animation, modeling, simulation, rendering, and compositing on a highly extensible production platform. Maya has next-generation display technology, accelerated modeling workflows, and tools for handling complex data. Facilities and software features of Autodesk Maya -Advanced design
Realistic Character Props. Zbrush, Maya and Substance 3D Painter. In this online course, the viewer will learn how to create realistic props and assets ready for production using Maya, Zbrush and Substance Painter. We will go through some basics of modeling for a production environment while working on the assets. Using as an example our character from the previous courses we will create all the props and assets, we will model with proper
Wingfox – Realistic Sci-Fi City Creation – ORIS CITY with Darko Mitev (2022) This is a realistic environment workflow course. We will look at how to design, model texture, look dev, light, and composite realistic sci-fi environments in Maya and Vray5. We will go over the entire pipeline in making this kind of environment using ACES workflow for very realistic results. After the completion of the course, you will have the knowledge to tackle any
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