Author Alex
2021-12-14
0
Houdini 18 - Procedural Props - Chinese Knife
In this next Indie-Pixel Mini-Course we will walk through the entire process of creating a Chinese Knife prop for your game development projects. You will be taken through each step of the process from procedural modeling in Houdini, to texturing in Substance Painter, then finally setting up the the prop in a Unity scene.
Author Alex
2021-11-28
0
Houdini for beginners - The basics (nodes, attributes and rendering)
In this class, I'm going to show the basics of Houdini. We'll see the most important concepts of this software: the interface, nodes, groups and attributes.
Author Alex
2021-11-1
6
The VFX School – Bridge Collapse
In this Houdini destruction course, we are going to shake the earth to collapse a huge bridge. You will learn to set up and fracture geometry, deform metals, create and control constraints, perform simulations with RBDs, Vellum and Pyro, generate debris, dust, volumes, and a lot more.
Author Alex
2021-10-19
0
Houdini Ship Destruction Week1-3
In this training, we will create just one scene, but with a large variety of effects, including destruction, explosions, simulation of secondary elements and fluid.
Author Alex
2021-10-17
0
CGCircuit – Applied Houdini – Rigids III version 2.0
Applied Houdini is here with a spectacular new version of Rigids III – Vehicle deformation! In this lesson we’ll tackle everything that goes into making high quality vehicle destruction, from deforming metal to spinning axles. Along the way, demos and breakdowns make advanced topics easy to understand before they are implemented in practice. Constraints in particular will be explored in depth, especially understanding how they’re working under
Author Alex
2021-10-10
2
Learn Easy FX with Blender & Houdini
FX Creation & Development with Houdini and blender. [100% FREE WORKFLOW]. Without any coding or complex setups.[No MATHS]
Author Alex
2021-10-3
0
Houdini Vellum Creature Setup
A multi-layer Houdini vellum cloth creature setup from beginning to end. Starting with an alembic and ending with an alembic. Troubleshooting the difficult and fussy parts of the simulation, point-deforming back to the renderable mesh, cache-blending sims, and shape fixing the final geometry.
Author Alex
2021-09-28
1
Introduction to Houdini For FX Weeks 1 – 6
Introduction to Houdini For FX Weeks 1 – 6
Author Alex
2021-09-27
2
Rebelway - Math for FX Artists using Houdini
Math is used in virtually every part of the FX process. In this instant-access course, you will learn how to fully utilize Houdini to its full capacity and create stunning fx using the power of math.
Author Alex
2021-09-27
1
learn. Houdini. In Bloom
Create an intricate and detailed flowering setup using Houdini and then render this with Redshift, in this project-based training from Houdini Rockstar – Rich Nosworthy.
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