Author Alex
2021-07-31
0
CGCircuit – Disintegration Effect II
Here is The Disintegration Effect 2 | The Skull | In this lesson we're gonna build a full setup and extend the technics from the first part to rigid body simulation. We are going to learn tips and tricks that I'm using in production such as advanced custom collision and clustering. I've prepared a lot of different exemple to have a good undestanding about velocity calculations, rotation by quaternion, displacment, timestep and grain
Author Alex
2021-07-11
0
Rebelway – Advanced Shading Arnold & Houdini
This course is in-depth lecture on how to render realistic materials using Houdini and Arnold.
Author Alex
2021-07-7
0
Rebelway – Advanced Houdini FX – Rise (Week 1)
READY FOR YOUR NEXT CHALLENGE? IT'S TIME TO TAKE YOUR FX TO THE NEXT LEVEL.
Author Alex
2021-06-28
0
Udemy – Procedural game environment : Unreal engine and Houdini
Welcome to the Procedural game environment class with Unreal Engine 4 and Houdini! This course is packed with expert insight, technical skills, secret tips, and the black arts of procedural environment design that will help you level up your environment design and art skills to a whole new level! All Packed into a compact 14 hours of content that would be impossible to get anywhere else
Author Alex
2021-04-30
0
Udemy – Vehicle Modeling in Houdini 16.5 – SciFi Dropship
Throughout this course we will look at ways in which we can begin to insert procedural modeling workflows, using Houdini 16.5, into your everyday modeling pipeline. We will learn how we can speed up our traditional vehicle modeling tasks using Houdini Digital Assets, procedural techniques, and Houdini's surface operators. By the end of the course, we will have walked through how to create the Dropship model, how to generate the terrain seen in
Author Alex
2021-04-20
0
Rebelway – Mastering Destruction & FX in Houdini (Week 1-10) FULL
LEARN THE ADVANCED WORKFLOWS REQUIRED TO CRAFT PRODUCTION-QUALITY DESTRUCTION FX
Author Alex
2021-04-19
0
The Gnomon Workshop – 3D Landscapes with Houdini and Clarisse
In this tutorial, Generalist James Miller takes an in-depth look at designing, lighting and compositing a landscape environment from beginning to end. Starting with Houdini's terrain tools, he builds up the landscape to fit the desired natural formations taken from photo reference. Following this, he imports this asset into Clarisse and takes a look into project construction, material building, and asset importing.
Author Alex
2021-04-19
0
Rebelway – Mastering Environment Creation in Houdini
CREATE PHOTOREALISTIC LARGE SCALE LANDSCAPES USING HOUDINI
Author Alex
2021-04-18
0
Rebelway – Explosion Fix In Houdini
Rebelway – Explosion Fix In Houdini
Author Alex
2021-04-16
0
Gumroad – Houdini 18.5 – Firewatch Project – Building the Base Tower
In this video we are going to walk step by step through the creation of the Firewatch Base Tower. This is part of the on-going Firewatch project where we are going to build a complete level using Houdini, Unreal and the Houdini Engine V2.
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