Houdini Vellum Creature Setup

Author Alex
2021-10-3
2 331
0
Houdini Vellum Creature Setup

CGCircuit – Houdini Vellum Creature Setup

A multi-layer Houdini vellum cloth creature setup from beginning to end. Starting with an alembic and ending with an alembic. Troubleshooting the difficult and fussy parts of the simulation, point-deforming back to the renderable mesh, cache-blending sims, and shape fixing the final geometry.

Course Videos:

Introduction and Preparation
Collision Objects
Basic Garment Setup
Pants, Boots, and Collision Object Updates
Topshirt Setup
Belts Setup
Combined Setup Iteration
Cloak and Hair Setup
Troubleshooting Setups
Point Deforming The Renderable Geometry
Sim Results, Exporting and Alembic, and Shape-Fixing
Lessons Learned

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