CGCircuit – Applied Houdini – Rigids III version 2.0

Author Alex
2021-10-17
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CGCircuit – Applied Houdini – Rigids III version 2.0

CGCircuit – Applied Houdini – Rigids III version 2.0

Released on: 04/23/2021

Updated on: 05/03/2021

If you bought the previous version of this lesson since Jan 1st 2021, you will receive an email from CGCircuit entitling you to this upgrade for free! If you bought the previous version of the lesson at any time, use the SK_RIGIDS3_UPGRADE coupon code at checkout to get 50% off!

Applied Houdini is here with a spectacular new version of Rigids III – Vehicle deformation! In this lesson we’ll tackle everything that goes into making high quality vehicle destruction, from deforming metal to spinning axles. Along the way, demos and breakdowns make advanced topics easy to understand before they are implemented in practice. Constraints in particular will be explored in depth, especially understanding how they’re working under the hood, as well as strategies for keeping a complex rig of various physical materials organized on a higher level. We’ll bring it all together in a rain of helicopter mayhem, that we’ll then shade, light, render, and finish off with a simple composite. Master high and low level rigid body deformation tools and workflows today with Applied Houdini!

Applied Houdini is a production quality oriented series created by Steven Knipping, currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light & Magic (Star Wars: Rise of Skywalker, Star Wars: The Last Jedi, Aquaman, Star Wars: Rogue One). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all – each video is crammed with actual information and footnotes instead of gratuitous talking and dead space.

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