In this class, I'm going to show the basics of Houdini. We'll see the most important concepts of this software: the interface, nodes, groups and attributes.
In this Houdini destruction course, we are going to shake the earth to collapse a huge bridge. You will learn to set up and fracture geometry, deform metals, create and control constraints, perform simulations with RBDs, Vellum and Pyro, generate debris, dust, volumes, and a lot more.
In this training, we will create just one scene, but with a large variety of effects, including destruction, explosions, simulation of secondary elements and fluid.
Applied Houdini is here with a spectacular new version of Rigids III – Vehicle deformation! In this lesson we’ll tackle everything that goes into making high quality vehicle destruction, from deforming metal to spinning axles. Along the way, demos and breakdowns make advanced topics easy to understand before they are implemented in practice. Constraints in particular will be explored in depth, especially understanding how they’re working under
FX Creation & Development with Houdini and blender. [100% FREE WORKFLOW]. Without any coding or complex setups.[No MATHS]
A multi-layer Houdini vellum cloth creature setup from beginning to end. Starting with an alembic and ending with an alembic. Troubleshooting the difficult and fussy parts of the simulation, point-deforming back to the renderable mesh, cache-blending sims, and shape fixing the final geometry.
Introduction to Houdini For FX Weeks 1 – 6
Math is used in virtually every part of the FX process. In this instant-access course, you will learn how to fully utilize Houdini to its full capacity and create stunning fx using the power of math.
Create an intricate and detailed flowering setup using Houdini and then render this with Redshift, in this project-based training from Houdini Rockstar – Rich Nosworthy.
This is an updated version of the Tea and Cookies course. We'll take a look at modeling, shading, lighting, and rendering as we did then. The main difference of the course is that instead of rendering Mantra, we will use Redshift, Octane and Arnold renders.
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