Over the course of this training series we will look at the basics of the Houdini particle system and also cover a variety of POP nodes to better understand how the Houdini particle system works.
The video training includes the hip files and digital assets | training level - intermediate | NOTE : Due to a change in the Digital Assets format in Houdini 14, the Digital Assets will only work in H14. However the lessons can be followed and recreated in any version above Houdini 12.
In-depth tutorial focusing on my recent artwork ‘Monsoon’. The focus of this tutorial is to single-handedly create a professional looking image that would normally take a team of artists to accomplish. The techniques used, both 2D and 3D are designed to provide us with the best possible result in the shortest amount of time.
Learn to create special effects (VFX) and procedural assets in Houdini for games, cinema and motion design, and master the full cycle of asset destruction. On the course, we will teach you how to work in Houdini: breaking, setting fire to and exploding objects. You will master visual programming and the basics of creating procedural geometry and walk the entire pipeline for destroying 3D assets.
This tutorial will take your empty houdini scene to a completely procedural futuristic city. 14 Hours of In-Depth Procedural Sci-Fi City Creation and LookDev ,texture baking and basic traffic Crowd system
The tutorial will show you the production of a VFX scene in Independence Day Resurgence. Not necessarily the same with the movie, but the effect is sure to impress. The tutorial covers a complete production procedure of visual effects using Houdini, including how to look for the right references, importing maps into Houdini correctly, explanation of basics of VFX, making sure that you will have a clear understanding of the Pryo and Ocean
Learn to create photorealistic procedural shaders with Arnold and take advantage of the procedural nature of Houdini with this workshop by Wojtek Piwowarczyk, Environment Generalist TD for film, animation, and game cinematics.
Houdini is fast becoming one of the most essential tools for the entire pipeline in film and feature animation production. This workshop covers the essential skills to get started with texturing and shading using the industry-standard tools Maya, Substance Painter, Substance Designer, and Houdini with Redshift. Brent Le Blanc, a Texturing & Shading Artist with over 10 years of experience in film and feature animation, guides you through the
Updates from March 2020 to June 2021
Here is The Disintegration Effect 2 | The Skull | In this lesson we're gonna build a full setup and extend the technics from the first part to rigid body simulation. We are going to learn tips and tricks that I'm using in production such as advanced custom collision and clustering. I've prepared a lot of different exemple to have a good undestanding about velocity calculations, rotation by quaternion, displacment, timestep and grain
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