Unreal Engine – Events system

Author redzz
Unreal Engine – Events system

Unreal Engine – Events system

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Elegant Blueprints

We all know how easy it is to work with clean and organized Blueprints. They help us develop faster and keep us focused. Keeping your systems independent and autonomous is one of the key benefits our plugin brings to the table. It provides an extensible pattern that allows the developer to use Events to trigger functionality across multiple blueprints without creating dependencies and eliminating casting.

Upcoming plansDifferent variations for invoke nodes (Invoke on closest target, Invoke on target under mouse, Invoke on target in front) +2.5$ ETA: Q3 2021Video tutorial for creating an interaction system +5.0$ ETA: Q1 2022Documentation and guidelines for Multiplayer support +0.0$ ETA: Q2 2022Custom nodes for payload splitting +2.5$ ETA: Q2 2022

Technical Details

FeaturesDynamic event-driven systemOptimized Observer Pattern implementationInvoke your Events anywhere inside blueprintsAdd optional Payload data to send data across blueprints & systemsAdd Listeners for your Events inside Actors, Components, UI Widgets or implement your own.Your logic for each listener as Event
Asset Details:
  • Current Version: 4.21 - 4.27
  • More Info: https://www.unrealengine.com/marketplace/en-US/product/c-event-system-observer-pattern

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