Unreal Engine – Flamethrower With Flame Propagation
Unreal Engine – Flamethrower With Flame Propagation
Demo
: here
: here
YouTube Overview+Tutorials
: here
Hello Everyone!
This Project serves as a template to create your own fully functional Flamethrower entirely made in Blueprints. There are Several Blueprints that act as examples on how you could interact with different parts of the environment and how you could setup your fire propagation system when items are caught on fire.
An example AI is present to also see the interaction between the flame and an example AI Enemy with Damage overtime effect and damage on hit. With this project you get the chance to have the code on your hands to create and customize your flamethrower and events as you like.
If you are a VFX artist, you may also change the Particle effects to improve the performance and realism of your particles.
In the demo there are some Normal examples and some Extreme ones on how you could use this system.
Technical Details
Features
:
Functional Flamethrower
Impact effect on the Flamethrower with various Objects and Actors
Customizable Fire Propagation via Actors or Volumes
Interaction between Fire Propagation Actors and Volumes to Extra Events
Customizable Fire Propagation Direction / Length/ Duration
Example Flamethrower Particle effect
Example Burnt Decal
Configurable Delays on Every Interaction o
Asset Details:
- Current Version: 4.23
- More Info: https://www.unrealengine.com/marketplace/en-US/product/flamethrower-with-flame-propagation
Download links:
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