Unreal Engine – Parkour Movement System

Author redzz
Unreal Engine – Parkour Movement System

Unreal Engine – Parkour Movement System

The Parkour Movement System adds a host of new movement types to your game, the Parkour Movement System is ideal for games that want to give proper freedom of movement to the player. The system is trace based meaning it's fully dynamic so you don't need to add any extra volumes or actors to your level, you simply add the Blueprint component to your character, link the required events and you are good to go!

Overview Video:

Support Thread:

Technical Details

Features:Multiple Moves are includedVaultingMantleWall-ClimbingHorizontal Wall RunsVertical Wall RunsWall JumpingSlidingEasy-To-Use: Simply add the Blueprint Component to your character, link the two required events and you are all set to goCustomizable: Every parameter and function has been organized and exposed, so changing anything regarding the moves ( Number of traces for the move, Min/Max height required etc ) is extremely easy to change and tweak to your likeTrace-Based:The system is fully dynamic ( the detection for each movement is done with traces against world geometry ) so you don't need extra actors or volumes in your level

Number of Blueprints:1 Character Blueprint, 1 Blueprint Component, 2 Blueprint En
Asset Details:
  • Current Version: 4.26
  • More Info: https://www.unrealengine.com/marketplace/en-US/product/parkour-movement-system

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