Unreal Engine – Advanced Locomotion System V4
Unreal Engine – Advanced Locomotion System V4
IMPORTANT: IT IS HIGHLY ADVISED THAT YOU HAVE A GOOD UNDERSTANDING OF BLUEPRINTS AND ARE FAMILIAR WITH HOW GAME ANIMATION WORKS PRIOR TO YOUR PURCHASE OF THIS PACK. THIS IS NOT A PLUG AND PLAY SYSTEM, AND WORKING WITH IT CAN BE CONFUSING IF YOU ARE NEW TO UE4.
Main FeaturesSimple yet flexible Base_Character BP with a curve driven approach to movement and rotation (No root motion, all movement except rolling is code driven).Powerful Data Driven AnimBP with a smart approach to locomotion blending, and a robust layering system for the easy addition of game-play states and variation, without tons of extra animations. Other features include sprint impulse, additive leaning, land prediction, turn/rotate in place, Foot IK and more.Fully dynamic Mantling System that uses simple traces to check for climbable geometry. Curve assets are used for smooth location/rotation alignment and movement.
Secondary FeaturesExperimental Data Driven Camera system using an anim instance to piggy-back off of the state machine functionality, for easy and detailed camera behavior control with states, blends, and anim curves.Basic but functional Ragdoll Blending system to blend seamlessly to and from a ragdol
Asset Details:
- Current Version: 4.14 - 4.27, 5.0 EA
- More Info: https://www.unrealengine.com/marketplace/en-US/product/advanced-locomotion-system-v1
Download links:
Comments
Add comment
Tags
Archive
« December 2024 » | ||||||
---|---|---|---|---|---|---|
Mon | Tue | Wed | Thu | Fri | Sat | Sun |
1 | ||||||
2 | 3 | 4 | 5 | 6 | 7 | 8 |
9 | 10 | 11 | 12 | 13 | 14 | 15 |
16 | 17 | 18 | 19 | 20 | 21 | 22 |
23 | 24 | 25 | 26 | 27 | 28 | 29 |
30 | 31 |
Vote
New Daz3D, Poser stuff
New Books, Magazines