MoveIt! Multiplayer Locomotion System v4.24-4.25
MoveIt! is a semi-procedural locomotion system for Unreal Engine 4 featuring full network replication and easy integration. MoveIt! is aimed at all game types, and works especially well with shooters or melee games that are camera-facing.
MoveIt! was spawned from a need for high quality, replicated, and performance focused locomotion that simply did not exist. Very clean, easy to use, well documented and works flawlessly in multiplayer while being built on top of a solid foundation allowing for on-going updates and improvements.
MoveIt! also utilizes multi-threaded animation which is very rare with marketplace assets, and will allow you to have more characters with better performance!
Technical Details
Features:
Full network prediction and replication
Easy to integrate, easy to work with
Clean and efficient multi-threaded animation
Procedural strafing
Pivoting
Procedural Foot IK and floor orientation
Procedural gait
Semi-procedural jumping & landing
Turn in place
Sprinting
Procedural ducking (under obstacles)
Incline adjustment
Impacts with walls, scuffing walls, impact with other characters
Surface impacts (procedural footstep system that works with any bone)
Regular third person movement mode & cycled movement mode (see feature overview video)
View Component with camera blending and character state transitions
Procedural Look Targets
Twitch Bones (procedural hit reaction)
Weapon adjustment (weapon and offhand placement)
Network Replicated: Yes - Completely!
Supported Development Platforms:
Win32
Win64
Supported Target Build Platforms:
Win32
Win64
Asset Details:
- Current Version: 4.24-4.25
- More Info: https://www.unrealengine.com/marketplace/en-US/product/moveit-locomotion-system
Download links:
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