Unreal Engine – Kai Locomotion System

Author redzz
Unreal Engine – Kai Locomotion System

Unreal Engine – Kai Locomotion System

ANIMATIONS NOT INCLUDED

A Plug And Play Animation Blueprint That Supports 3 Gaits and different types of transitions.

4 Directional Loops, 4 Directional Starts , 4 Directional Stops are the required minimum transitions.

A Suite of function written in c++ in a function library that are helpful in building any animation system:Functions to record important animations data (useful in any Animation Blueprint)Functions to advance animation time in different ways (distance to and from target, play rate, remapping)

*Requires Control Rig Plugin To Be Activated

Technical Details

Features: Plug and Play Animation Blueprint Blueprint Library written in c++ Foot Lock Transition Control Rig (Beta)Animation Modifiers to extract, create, copy and edit animation curves

Code Modules: Kai_Locomotion [Runtime]

Number of Blueprints: 14

Number of C++ Classes: 2

Network Replicated: (Yes)

Supported Development Platforms: (Windows)

Supported Target Build Platforms: (Windows)

Documentation:

Join Discord Server for More Info and Faster Support

Important/Additional Notes: The System is still evolving with the plan being to add other locomotion methods (flying . swimming, climbing) ,
Asset Details:
  • Current Version: 4.27
  • More Info: https://www.unrealengine.com/marketplace/en-US/product/kai-locomotion-system

Download links:
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