I love texture painting that is not only photo-realistic but also artistic, and that is what I aim to demonstrate in this 5 hour tutorial for photo-realistic texture creation in Mari with the support of Substance Painter.
	
	
	
       
        
	
		Why would you take this course? Well, unlike any other 3D course out there, in this course we will take a look at games such as Age of Empires, Sacred Underworld, etc. After analyzing their models, we will focus on creating our own (character creation is excluded) with the idea in mind that we want a particular type of game. In other words, we will be making 3D/2D structures for modern videogames.
	
	
	
       
        
	
		This is a pre-recorded online texturing course, with each step recorded and structured into bite size chapters. Going from preparing a model for texturing – through to exporting final textures out of Mari.
	
	
	
       
        
	
		Vizoo3D xTex 2.3.3 Win x64 | Tired of Photoshop and Crazybump? You can now profit from the unbeaten xTex workflow even if you do not own our scanner. Use images from the internet, from a flatbed scanner or a digital camera and create seamless materials faster than ever before.
	
	
	
       
        
	
		This course will take you through the steps of creating a cool looking science fiction armor outfit for a video game character. The tools we'll be using are Blender 2.9 and Substance Painter.
	
	
	
       
        
	
		Do you want to become a true artist by creating textures, patterns and materials for 3D objects and scenes? Well you can in this course on using the node system in blender to create procedural materials and textures in Blender. Procedural means to create something that can be freely adjusted at any time in any way. A procedural texture then can have its colors, patterns and shapes all adjusted in real time, giving you as the artist the ability
	
	
	
       
        
	
		Hand-Paint was the first texture creation technique to emerge with the shift from 2D to 3D in games. In it, using painted textures, an illusion of volume with lighting is created, and information on the color and type of material is also set.
	
	
	
       
        
	
		In this course, you will learn the complete process of creating a professional full body character that is ready for movies or for game cinematics.
	
	
	
       
        
	
		Model , sculpt and optimize a fantasy bow so it's ready to use in your game and make beautiful render for your portfolio
	
	
	
       
        
	
		Contains Many Tutorials on creating Stylized Textures | Software used in Tutorials: Substance Designer
	
	
	
					Tags
				
				
			
					Archive
				
				| « November 2025 » | ||||||
|---|---|---|---|---|---|---|
| Mon | Tue | Wed | Thu | Fri | Sat | Sun | 
| 1 | 2 | |||||
| 3 | 4 | 5 | 6 | 7 | 8 | 9 | 
| 10 | 11 | 12 | 13 | 14 | 15 | 16 | 
| 17 | 18 | 19 | 20 | 21 | 22 | 23 | 
| 24 | 25 | 26 | 27 | 28 | 29 | 30 | 
					Vote
				
				
				New Daz3D, Poser stuff
			
			
		
				New Books, Magazines
			
			
		
2021-03-31
		
2
		