Author Alex
2021-09-14
0
CGMA – Character Creation for Games (ENG-RUS)
CGMA – Character Creation for Games (ENG-RUS). This course covers the foundation of creating an appealing, production-ready character bust from start to finish. From blocking in and sculpting your character, to retopology and UVs, to texturing and presentation—by the end of the course you’ll have a portfolio-ready character render. Week 1 | Intro/Blocking In Week 2 | Hi-res Sculpting Week 3 | Hi-res Sculpting (cont) Week 4 | Retopology / Low res
Author Sonya
2021-08-14
0
Beginning PBR Texturing
PDF | ENG | 270 pages
Author Alex
2021-08-6
0
Udemy – Learn to Unwrap and Texture a Stylized Character for Games
In this course, Ryan Ribot we will be teaching the necessary skills to prepare and hand paint a 3D Character for game production. To begin, he will focus on the process of setting up topology and UVs, as this is an important process to understand as a texture artist. Following this, the real fun begins: we will dive right into skin tones and simple principles of rendering volume and color variations, and finally, we will learn about other
Author Alex
2021-05-30
0
Udemy – Skin Texturing And Shading In Mari And Arnold
This course will take you through the entire process from A to Z, teaching you a production proven workflow for creating skin textures and building skin shaders used by professional vfx artists in studios all around the world. We will delve deep into both the technical aspects of the workflow, as well as the creative thought process behind our decisions, making sure to explain not only the “how” but also the “why” of we use these techniques.
Author Alex
2021-04-29
0
ArtStation – Character Skin Texturing Course (CSTC)
Are you struggling to create realistic skin textures for your human character models? you don't know how to paint colored skin? then this is the course for you.
Author Alex
2021-04-21
2
Gumroad – Blender Drone Tutorial – Complete Edition
Did you ever want to learn Blender and are you looking for a quality tutorial using industry-proven techniques? Do you want to become a faster and more efficient modeler and learn the latest techniques in 3d modeling, texturing, and game art? If so, this is the course for you.
Author Alex
2021-04-11
0
ArtStation – Organic Texturing for Games
In this two-part series, Rico Cilliers walks the viewer through an organic, non-hard surface texturing workflow in Quixel Mixer. In part one he reviews how to bake down your high-poly mesh into a low-poly one with Marmoset Toolbag. In the second part, he dives into Mixer’s unique and powerful texturing tools, including Quixel scan data, custom procedural layers, and sculpted heightmaps.
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