ArtStation – Organic Texturing for Games

Author Alex
2021-04-11
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ArtStation – Organic Texturing for Games

ArtStation – Organic Texturing for Games

In this two-part series, Rico Cilliers walks the viewer through an organic, non-hard surface texturing workflow in Quixel Mixer. In part one he reviews how to bake down your high-poly mesh into a low-poly one with Marmoset Toolbag. In the second part, he dives into Mixer’s unique and powerful texturing tools, including Quixel scan data, custom procedural layers, and sculpted heightmaps.

Part 1
Baking in Marmoset
by Rico Cilliers • Intermediate • 46m • 4 Videos

In this part one of a two-part series on organic texturing for games, Rico Cilliers reviews how to export high and low poly meshes from Blender into Marmoset for baking. He also goes through a quick process of heightmap creation for use in texturing in Quixel Mixer.

Part 2
Texturing in Quixel Mixer
by Rico Cilliers • Intermediate • 1h 25m • 3 Videos

In this second part of a two-part series on texturing organic models for games, Rico Cilliers covers the texturing process using a combination of Quixel scan data, custom procedural layers, and sculpted heightmaps.

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