ArtStation – Organic Texturing for Games
ArtStation – Organic Texturing for Games
In this two-part series, Rico Cilliers walks the viewer through an organic, non-hard surface texturing workflow in Quixel Mixer. In part one he reviews how to bake down your high-poly mesh into a low-poly one with Marmoset Toolbag. In the second part, he dives into Mixer’s unique and powerful texturing tools, including Quixel scan data, custom procedural layers, and sculpted heightmaps.
Part 1
Baking in Marmoset
by Rico Cilliers • Intermediate • 46m • 4 Videos
In this part one of a two-part series on organic texturing for games, Rico Cilliers reviews how to export high and low poly meshes from Blender into Marmoset for baking. He also goes through a quick process of heightmap creation for use in texturing in Quixel Mixer.
Part 2
Texturing in Quixel Mixer
by Rico Cilliers • Intermediate • 1h 25m • 3 Videos
In this second part of a two-part series on texturing organic models for games, Rico Cilliers covers the texturing process using a combination of Quixel scan data, custom procedural layers, and sculpted heightmaps.
Download links:
Organic Sculpting in Blender.part1.rar
Organic Sculpting in Blender.part2.rar
Organic Sculpting in Blender.part3.rar
Organic Sculpting in Blender.part4.rar
Organic Sculpting in Blender.part5.rar
Organic Sculpting in Blender.part2.rar
Organic Sculpting in Blender.part3.rar
Organic Sculpting in Blender.part4.rar
Organic Sculpting in Blender.part5.rar
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