Author Alex
2020-05-6
1
Lynda – ZBrush: Learn to Sculpt Cloth (ENG-RUS)
Fabric and cloth have been challenges for sculptors to simulate for thousands of years, and it's no different with today's digital tools. Join Ryan Kittleson in this exploration of the strategies he uses to sculpt and model realistic clothing in ZBrush. Ryan uses the latest tools and techniques inside ZBrush to make cloth that folds, bends, and conforms to a human figure in a lifelike way. There are three pieces of clothing made in this course—a
Author Alex
2020-04-29
5
The Gnomon Workshop – Original Creature Concepts
In this workshop, Concept and Character Artist Pablo Munoz Gomez shares his workflow for generating an original and appealing creature concept from an arrangement of abstract 3D shapes. The process covers everything from the initial idea, explaining the methodology and core concepts of the technique, all the way to the final render and composite. The steps to achieve figurative forms may seem counterintuitive, but producing quick variations
Author Alex
2020-04-29
0
The Gnomon Workshop – Making Of Trin
Trin ended up being began to produce a high-res 4k even now graphic, still progressed to become looping ten second toon taken throughout top to bottom HI-DEF at 1200×1920 to become displayed on a wall-mounted digital camera exhibit.Beginning with a private design, Trin was created throughout 20 hrs employing Photoshop, Maya, Zbrush, UVlayout, Bodypaint as well as Mental Beam.
Author Alex
2020-04-27
0
Udemy – NEW! ZBRUSH Hard Surface Techniques and Workflows All Levels
In this course we will take a focus in depth look into Hard Surface Sculpting in a variety of Techniques such as combing digital sculpting and Zmodeler Editing through one of ZBrushes biggest upgraded feature Zremesher 3.0 and building modular component pieces that can be reusable in other projects.
Author Alex
2020-04-24
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5
Yiihuu.com – Stylized Female Forest Fairy by Vahid Ahmad
This tutorial focuses on case teaching of the most advanced scene sculpting technique for a stylized female role, offering detailed instruction on role sculpting and scene sculpting. The tutorial covers the entire process of an sculpting project, including key tools of ZBrush, concept map analysis, low model creation, detail improvement, high model refinement, gray model coloring, final rendering and composition.
Author Alex
2020-04-20
1
Udemy – Orc Cyborg Character Creation in Zbrush
Do you hate it when the big muscular creatures you model, don’t came up the way you want them to? Do you want to learn how to make nice muscular body anatomy, mechanical parts and model great guns only in Zbrush, fast and efficient? Then i welcome you to Nexttut education’s “Orc Cyborg Character Creation in Zbrush”course.
Author Alex
2020-04-19
0
Gumroad – Intro to ZBrush and Character Design 2019
In this comprehensive course you will learn keys to speeding up your workflow within ZBrush (learning navigation & brushes along the way), founding principles of good Character Design, and every step to creating a finished appealing bust. Plus you’ll learn theory that will help you think through your sculpts and take your models to the next level!
Author Alex
2020-04-17
4
Stylized Characters in 3D
The main objective of this class is to understand the process of creating a stylized character, and to have a finished stylized character at the end of the course. Students will start out by gathering their favorite concepts then laying down a foundation with fundamentals of the form. Students will go from primary forms to secondary forms which really boils down what it takes to make a stylized character.
Author Alex
2020-04-14
0
Gilberto Magno – 10 Weeks Games Workshop
The workshop will have 10 weeks of duration. It will be available all lessons with right dates for feedback on our page.
Author Alex
2020-04-13
1
Kris Costa – Fly On The Wall – Native American Course
An artistic approach to likeness and realism, with the intention to learn with the process of observing the natural forms in the real world and with that understanding, make possible for you to freely idealize realism without the need of using ready made tools, alphas, images etc. You can expect a very dense yet easy to understand content.
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