In this series, we’ll be discussing a typical concept sculpt workflow within Blender 2.8. With more than 2.5 hours of content, we’ll be covering topics both beginners and intermediate artists will benefit from. We’re applying everything we’ve learned over the past 13 years and simplifying it in an easy to follow and digestible format.
Sculpting is one of the most artistic and creative skill to have as an artist, allowing you to create characters from your imagination, or from your favorite concept artist.
ZBrush combines 3D modeling, texturing, and painting into one digital sculpting workflow. Take a tour of the features in ZBrush and see how to use them in real-world projects. Instructor Ryan Kittleson shows how to create basics forms with meshes, sculpt details with brushes, paint and texture models, and render the results using professional-level project pipelines.
Hair is a really important part of a character. It can be realistic, stylized or cartoonish. There are a lot of different hair brushes on the internet, but why don't you make your own one? In this course I will guide you through, how you can make your very own custom hair brush and hairstyle to your character.
Learn the technical basics of sculpting with Pixologic ZBrush
Did you always wanted a detailed female anatomy tutorial which covers everything from skeleton system sculpting to individual muscle sculpting to final character with fat and skin? Then this course is the right fit for you. Welcome to Nexttut education’s “Female anatomy sculpting in Zbrush” course
Updated: Added Russian translation | In this all new master class from legendary sculptor, Steve Lord, you will learn how to tackle all the challenges of sculpting complex animal anatomy and create dynamic creatures with high believability in ZBrush.
So you want to express your inner creativity, and let it out to be seen by the world? And you think Zbrush is the way to do it? You are absolutely right, and this course is exactly for you. Welcome to Absolute Beginners Zbrush course by SpeedChar. My name is Niko and I am a 3D character artist with over 12 years of experience in the game industry. In this course, I will guide you through all the necessary Zbrush features and menus, to start
Skillshare – Character Modeling and Sculpting in Zbrush | Part 03: Technical Workflow Tips
This course has been designed to learn in-depth techniques for modeling, texturing and rendering a cutting edge real-time character. The class will work similarly to a live mentorship, as students approach the creation of AAA game characters for their portfolios. Students should expect to cover for head and hair, costume elements, low poly UV’s and processing required to get the asset real-time ready, and finishing with material and texture
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