Author Alex
2020-07-12
0
The Gnomon Workshop – Modeling and Rendering a Realistic Jumping Spider
In this video series, Eric Keller demonstrates his process for designing, modeling and texturing an accurate and realistic jumping spider. Starting from a simple block out in Pixologic’s ZBrush, Eric shows you his pipeline for sculpting accurate details, painting textures and materials in Substance Painter, creating a working topology and UVs in Maya, generating realistic fur using Peregrine Lab’s Yeti, and setting up lighting and rendering
Author Alex
2020-07-8
0
Victory3D – Female Character Film Pipeline
Have you been looking for a course that shows you how to make a realistic full body character, sculpt likeness, retopologize, unwrap, texture, and render all in one place? Then look no further. This course is for you. In this course, I will take you through the process of creating a beautiful female character and make it production-ready for films and animations.
Author Alex
2020-07-8
0
CGMaster Academy – ZBrush for Concept & Iteration
A 6-week intensive course on using Zbrush and integrating it as a powerful modeling tool; students will learn the skills needed to create hard-surface and organic models and problem solve for multiple areas of 3D asset creation.
Author Alex
2020-07-7
0
Victory3D – Stylized Female Samurai Character Creation
In this course, you will be taken from start to finish on how to create a female character for video games in a stylized format. We will start by looking at reference photos, were we will plan our whole project. We will analyze the photos, determine our color choices, style and silhouette and the path we will take to create the concept that we want at the end. We will move on to sculpting our high poly and this process will be done using ZBrush.
Author Alex
Character Creation for Games Vol. 1
Welcome to The Facial Anatomy and Likeness Character Sculpting. In this course, you will learn about the construction of the human face. You will understand the bony parts, muscles, and fat that makes up the face anatomy. You will also learn how to observe and create a facial likeness of your choice. Starting with a sphere in Zbrush and turning it into a hyper realistic face with wrinkles and skin pores. You will even gain knowledge on how to
Author Alex
2020-07-7
0
Udemy – ZBrush 4 R8 Course on Creating Game of Thrones Style Armour
Learn to create Armour in fact any hardsurfaces in this detailed course, during this course I will lift the lid on the technqiues that are currently being used by professional to create armour using ZBrush, not just one technique but a pletherer of them! this course has been packed with key skills and its aim is for you to be able to create any kind of armour you choose or imagine!
Author Alex
2020-07-1
1
Gumroad – Universal Human Rigged Base Mesh
This rigged human base mesh is the framework upon which my formerly entitled "Perpetual Multipurpose Personal Person Project" is based. The P.M.P.P.P. was made to alleviate the burden of rigging, weight painting, retopologising, UV unwrapping and generally having to reinvent the wheel for every new humanoid character. By distilling the shared features of the human race into a single form, it provides a neutral, reusable human-shaped canvas for
Author Alex
2020-07-1
0
Storymold – Production Ready Stylized Male Model / Basemesh
Complete organized body and face mesh with ZBrush polygroups. The mesh includes separate eyes, teeth, tongue, and gums. It also features one level of subdivision allowing you to step down to a lower level and make clean form changes.
Author Alex
2020-06-23
0
ArtStation – Tutorial : Dragon Concept in Zbrush
In this tutorial we will learn how to create a dragon head concept in Zbrush. We will go over the full sculpting process as well as the rendering and compositing of the final image. Every step of the tutorial is explained to make it as easy to follow as possible. Perfect for beginners and intermediate users looking to improve their sculpting skills and speed up their workflow.
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