In this workshop, Concept and Character Artist Pablo Munoz Gomez shares his workflow for generating an original and appealing creature concept from an arrangement of abstract 3D shapes. The process covers everything from the initial idea, explaining the methodology and core concepts of the technique, all the way to the final render and composite. The steps to achieve figurative forms may seem counterintuitive, but producing quick variations
Trin ended up being began to produce a high-res 4k even now graphic, still progressed to become looping ten second toon taken throughout top to bottom HI-DEF at 1200×1920 to become displayed on a wall-mounted digital camera exhibit.Beginning with a private design, Trin was created throughout 20 hrs employing Photoshop, Maya, Zbrush, UVlayout, Bodypaint as well as Mental Beam.
In this course we will take a focus in depth look into Hard Surface Sculpting in a variety of Techniques such as combing digital sculpting and Zmodeler Editing through one of ZBrushes biggest upgraded feature Zremesher 3.0 and building modular component pieces that can be reusable in other projects.
2020-04-24
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5
This tutorial focuses on case teaching of the most advanced scene sculpting technique for a stylized female role, offering detailed instruction on role sculpting and scene sculpting. The tutorial covers the entire process of an sculpting project, including key tools of ZBrush, concept map analysis, low model creation, detail improvement, high model refinement, gray model coloring, final rendering and composition.
Do you hate it when the big muscular creatures you model, don’t came up the way you want them to? Do you want to learn how to make nice muscular body anatomy, mechanical parts and model great guns only in Zbrush, fast and efficient? Then i welcome you to Nexttut education’s “Orc Cyborg Character Creation in Zbrush”course.
In this comprehensive course you will learn keys to speeding up your workflow within ZBrush (learning navigation & brushes along the way), founding principles of good Character Design, and every step to creating a finished appealing bust. Plus you’ll learn theory that will help you think through your sculpts and take your models to the next level!
The main objective of this class is to understand the process of creating a stylized character, and to have a finished stylized character at the end of the course. Students will start out by gathering their favorite concepts then laying down a foundation with fundamentals of the form. Students will go from primary forms to secondary forms which really boils down what it takes to make a stylized character.
The workshop will have 10 weeks of duration. It will be available all lessons with right dates for feedback on our page.
An artistic approach to likeness and realism, with the intention to learn with the process of observing the natural forms in the real world and with that understanding, make possible for you to freely idealize realism without the need of using ready made tools, alphas, images etc. You can expect a very dense yet easy to understand content.
In this series, we’ll be discussing a typical concept sculpt workflow within Blender 2.8. With more than 2.5 hours of content, we’ll be covering topics both beginners and intermediate artists will benefit from. We’re applying everything we’ve learned over the past 13 years and simplifying it in an easy to follow and digestible format.
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