Updated with ZBrush 2020 Content! Learn how to create anything in ZBrush with almost 300 videos, over 29 hours of video instruction (seven downloadable .zip files with the digital video content).
“Only seeing is boring” once someone told me that and it was that moment when I started to learn how to be a Digital Artist. if that phrase also get into you and you want to learn how to create characters of all kind for television, movies or video games, then i’m sure that you will love this course. This course is designed so that step by step you learn how to give shape to your own characters.
I will share with you my techniques for sketching in 3D using ZBrush, from basics to advanced.
MP4 | Duration 18h | Project Files Included | Updated: Added Russian translation
Well known for his iconic and clean character designs, Dmytro Bajda shares his complete workflow for creating his Elven Warrior. In this tutorial, Dmytro shares the techniques and brushes he uses to achieve his high quality results. Watch as Dmytro creates several variations of his model before arriving at the final concept, demonstrating the possibility of utilizing ZBrush for concepting.
In this tutorial we will walk through the creation of mech/robot character within zBrush! The overall process took around 4 days, and the video was edited down to 6 hours of fully voice footage. The tutorial is separated into sections which cover the initial blockout, refining, cleaning up, detailing, matID and render stages. I hope by the end of the tutorial you will have learned something new to add to your knowledge, whether is the tools and
5+ hours of Zbrush Character Anatomy and Design tutorials, covering everything you need to know to sculpt a male character, from blocking out of a sphere to refining secondary details to the face. Then turning it into a new character, texturing and rendering inside of zbrush and composing it in photoshop.
DO YOU HAVE ANY OF THESE PROBLEMS : Do you have problems modelling female anatomy, face and hair? Do you have issues with hard surface in Zbrush? Are you ready to learn how to make a realistic high poly model, leather, clothes, weapons and everything only in Zbrush, fast and efficient?
In this video series, Eric Keller demonstrates his process for designing, modeling and texturing an accurate and realistic jumping spider. Starting from a simple block out in Pixologic’s ZBrush, Eric shows you his pipeline for sculpting accurate details, painting textures and materials in Substance Painter, creating a working topology and UVs in Maya, generating realistic fur using Peregrine Lab’s Yeti, and setting up lighting and rendering
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