Sculpting for games is unrivaled when it comes to visual quality and adding that artistic personal touch to your assets. In this tutorial Ivanna Liittschwager, will guide you through her process of sculpting assets using Zbrush, combining various workflows for creating wood, metal, brick work and more to craft this Hobbit Home.
Here I'll be taking you through a lesson on how to create a really unique design that can move and see in all directions, I explain in detail what the thought processes are and the process on how I created the design.
Character design tutorial, shows the process of designing an original design from scan data.
With this tutorial I show you how to create a fully realized Helmet design created to a very high quality standard. I discuss and show how I created such a refined design entirely in Z-brush using Dyna-Mesh
Created a helmet armour tutorial showing you what's possible to do in a very short period of time in Z-Brush. I explain in detail how I achieved the finished result and explain all the brushes and techniques I used.
With this tutorial I show you how to create and detail a robot Bust from 3D scan data, I explain how to best utilize scan data and to work with it rather then just carelessly scribbling all over it and disregarding what is there to use to your advantage.
Pixologic ZBrush v2021.1.2 Multilingual Win x64 | ZBrush sets the industry standard for digital sculpting and painting. Its features enable you to use customizable brushes to shape, texture and paint virtual clay in a real-time environment that provides instant feedback. When you use ZBrush you'll be empowered by the same tools employed by film studios, game developers, toy/collectible makers, jewelry designers, automotive/aviation designers,
In this course I will show you my whole process to create a current gen PBR character for games. This course cover every single step from sculpting to the final render inside of Blender realtime engine EEVEE.
Saddle up for round II in the "Intro to Digital Sculpting" series.
In this course, we will create a Character Model from A to Z. From planning the task, exploring ideas, developing poses, detailing surfaces, anatomy, and all the necessary tools, tips, and tricks to create and professional 3D characters.
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