You will learn the fundamental knowledge of game level design. You will learn about blockouts, metrics, visual language, composition, light, navigation, as well as perception and work with different types of spaces. And that's not all! You will learn the fundamental knowledge of game level design.
Fusion 360 is a 3D modeling program that is fundamentally different from the programs that 3D people usually use - because it was originally created for engineers and architects. This does not mean that it is complicated - it is just that you can do things in it that are not available to Maya or Blender.
Texturing has now become an integral part of the 3D artist. Now in the industry, the most valued artists who can do the full cycle of content development, so texturing skills are always useful.
Substance Painter & Substance Designer course in Russian.
Let's teach the full development cycle of 3d models for games
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