This step-by-step tutorial is tailored to teach you the complete process of creating an environment from scratch, regardless of your prior experience. You will gain a comprehensive understanding of the techniques used in the industry, including modeling, sculpting, creating both procedural and unique textures, level art, lighting and composition, foliage creation, and much more. This course is designed to provide you with a thorough
ArtCraft – 3D Pro. Game environment pipelines (RUS) Do you consider yourself a 3D artist? Working on straightforward pipelining, riveting lowpoles, baking, texturing, using PBR, but still getting kicked by art leads and recruiters not responding after completing test assignments in AAA projects? To solve these problems and improve your skills, we've designed a course using actual pipelines, bumps learned and passed burning deadlines by our team!
A straightforward game art workflow that you can depend on What you'll learn Learn the asset creation workflow from blockout to engine implementation UV Unwrap quickly using my sharpening/UVing workflow in Blender Create super clean highpoly bakes using all of the tricks involved in the course Form a seamless export process from Substance Painter to Unreal Engine (UE5 works as well!) Create an easy to use master material in Unreal Engine for all
Use 3ds Max poly modelling, Mudbox Sculpting, Custom Photoshop Textures and Vray Materials to create high poly 3d assets What you'll learn Model a high resolution 3d furniture piece from scratch Master 3ds Max Poly Modelling tools Model high-poly furniture for arch viz, and sell it online if they so desire Unwrap UVWs using standard max tools Paint custom textures in Photoshop for use with V-Ray renderer Use the 3ds Max poly modelling tools
Texture characters, costumes and Props in a way that they aesthetically look good. What you'll learn Retopology your high poly model with animation reddy edge flow. Texture characters in a way that they are aesthetically looking good. Texturing costumes and Props with matching the overall look. Xgen Hair Creation Uving and Baking Maps Requirements Basic working experience with Maya, Zbrush, Unreal Engine, Substance Painter and Photoshop
Skillshare – Blender Strategies for Modeling and Texturing MP4| ENG | 24 Lessons (3h 3m) | by Darrin Lile, Blender Foundation Certified Instructor Are you just beginning in Blender and having trouble putting all the pieces together to create a finished scene? Would you like to learn how to create a realistic render from start to finish? How to approach a complex project? And also learn some strategies and tips along the way? This course will
Learn how to use Blender and create and model 3D characters for games and animations! What you'll learn How to use Blender and its elements The interface and different tools of Blender The principles of 3D character creation The principles of advanced modeling techniques The principles of sculpting How to correctly use textures and materials How to master the lighting, rendering and presentation of your 3D character How to put these skills
Learn to make texture for a VFX level model from start to finish What you'll learn Texturing a Complete Scene from Start to Finish Making Custom Material and Masks Rendering Using Arnold Render Engine Working with Large Scale Scene Requirements Basic Knowledge of Substance 3D Painter You should have Substance 3D Painter version 8.1.3 and above This course is not covering the modelling part. The course 3d models are included in the Project files
How does texturing work in Blender? From image textures and mapping to PBR and procedural texturing, this video course will teach you how to texture any 3d model.
Embark on a journey to become a professional games artist in our Ultimate Weapons Masterclass! Learn how to make a professional AAA weapon using industry-standard techniques. Push your game art to the next level and make killer props for your portfolio. Learn AAA Game Art Secrets Learn how a professional AAA prop artist works when creating high-end weapons for games. Create complicated hard surface shapes in 3ds max, turning objects into high
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