In this World Machine tutorial, we'll learn how to build a detailed and awesome landscape from the ground up. We'll then use that landscape in other applications like Unreal Engine. | Updated: Added Russian translation
Learn the basics of Game Design and the ideologies behind Swords and Shovels. | Updated: Added Russian translation
Throughout these Maya tutorials we’ll go through the process of creating custom 3D facial character animation using After Effects, Matchmover 2014, and Maya 2014. | Updated: Added Russian translation
In this course, Fundamentals of Professional Level Design, you'll learn all about the theory and practices professional level designers use to create compelling spaces and gameplay experiences. | Updated: Added Russian translation
In this course, Unity UI Fundamentals, you’ll learn how to create a menu system in Unity. First, you’ll configure basic UI components. | Updated: Added Russian translation
3DMotive – UV Mapping in Blender Volume 2 (ENG-RUS) | UV Mapping defines how textures wrap around the surfaces of 3D Models. Use Blender to unwrap and optimize texture layouts for meshes, exploring many technqiues for creating seamless and professional grade UV layouts. | Updated: Added Russian translation
3DMotive – UV Mapping in Blender Volume 1 (ENG/RUS) | In this 3DMotive course intended for intermediate viewers, instructor Alan Thorn explores UV Mapping and Optimal Unwrapping Techniques. UV Mapping defines how textures wrap around the surfaces of 3D Models. | Updated: Added Russian translation
In this course, Retopologizing Game Characters in Maya, you’ll take a sculpted mesh and use Maya to create a lower-resolution game-appropriate mesh that will look like your design. You’ll start by learning the basics of getting a reference model created. | Updated: Added Russian translation
3DMotive – Interior Decor in 3ds Max Volume 3 (ENG-RUS) | MP4 1280x720 | Total time: 1h 09m | ENG/RUS | Project Files Included | 1.91 GB | Updated: Added Russian translation
Learn the basics of Game Mechanic Design and the ideologies and iteration that went into planning the game systems of Swords and Shovels | Updated: Added Russian translation
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