***This course is being added to weekly**** This is meant to be an fun, introductory course on the full 3D pipeline using Autodesk Maya, the premiere 3D content creation and animation software. This course is specifically meant for high school or above level students. We are going to be learning how to use Maya, we will start learning polygonal modeling, then we will learn texturing, rigging, animation, lighting and rendering.
You will become a universal specialist who can do everything in 3D: create objects and environments, adjust textures and colors, animate and embed models in a 3D scene. Master Houdini, Autodesk Maya, Photoshop, ZBrush, and Marmoset Toolbag and you will be able to qualify for jobs in advertising, games, or movies.
In this series I go through the process of texturing and modeling this lovely turtle from start to finish. I will go through my methodology and workflows with step by step narration. Along the way I’m going to talk about it all: Design, UVs, modelling, sculpting, Texturing, topology and even a few failures.
"This tutorial is a complete case study of female realistic portraits, from model making, texture making, material making, hair making, and post lighting rendering, all the main points of making are fully explained. In addition, it will also explain how to collect the matte material of the character's skin by yourself, so that you can take it and use it at any time, and greatly reduce the texture drawing work in Mari."
Should you model for quality or performance? The answer is a balance of both! Normal mapping is a texturing technique that allows us to fake high resolution details on a low poly mesh. In this course, learn the modeling techniques that are necessary to bake high quality normals.
A 6-week course on the fundamentals for creating a fully-realized weapon and prop for games
We will design and model from scratch 3D Sci-Fi concepts of cannons, mines, grenades, turrets and more. Whenever a new topic needs to be parsed, we'll start with theory and references, and then we'll open up a scene and model from scratch. At each stage, the teacher will explain why this is done.
Hello guys, Dino here welcome to another Blender course. To all Futurama fans, we are going to be modeling and rigging a famous crazy robot called Bender. He is one of the main characters in the animated television series Futurama. Bender often exhibits sociopathic behavior; he is a pathological liar and rarely shows any empathy. I made this course about half a year ago but it's worth sharing.
Environment artists set the tone for the entire game world and are critical to building games that keep us entranced for hours on end. The best environments immerse us in the story and make us feel like we're truly part of these fantasy worlds.
The ultimate melee bundle edition! You will get both the SWORD and the MACE Tutorial with a bit of a saving on top.
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