Coloso – JunEun Kim – Hollywood VFX with Maya and Nuke This class will teach you what you need to know to create artwork using the 3D Tool Maya: From HDRI to LookDev, lighting, final rendering, image manipulation, and even the theories behind it. Get access to the industry knowledge and work process of 3D Artist Jun-Eun Kim and tap into his 14 years of Major Hollywood film-making experience. KOREAN, EN SUBS INCLUDED
ArtStation – Foliage Tree Creation in Maya and Zbrush Tutorial and Assets. A full run through of creating a wind blown tree from scratch using Zbrush, Maya and Photoshop/Quixel. Showcasing techniques for using paint effects in Maya for creating base meshes. Sculpting and creating tree cards and bark textures in Zbrush. Concluding with showing the workflow of transferring the Zbrush sculptures to a low res game engine friendly mesh for rendering
ArtStation – Roof Tile Texture - Complete Workflow From 3D Modeling to Photoshop In this tutorial, I show how you can quickly model tiling textures using your preferred modeling package, finishing it up in Photoshop. Summary I will start with a simple roof tile, and lay it out in a tileable pattern. I then create variation by duplicating and tweaking the original tiles, and randomizing each tiles position/scale/rotation. Next, I fix any
ArtStation – Model and Texture A Game Asset – Full Process. Hey Tutorial heads, this time we are making a game-asset (an optimized mesh rendered in real-time). We will start from scratch and create a high resolution Sub-D model first. Afterwards we will transform it into an optimized game mesh and create some UVs. Then I will show you how to create amazing textures with Substance Painter and render our crate in real-time using Marmoset Toolbag.
Learn to create a short, animated scene in Autodesk Maya! What you'll learn You will learn how to make your character move. You learn how to add joints to your character. Learn how to rig your characters the right way. Learn to add controls to your characters like a professional. Learn how to animate your character with controls. Learn to create basic scene and make your character jump Requirements No knowledge of Autodesk Maya is required in
Title: The Gnomon Workshop - Grooming in Yeti - Hair Solutions for an Animation Pipeline with Victor J Garza DESCRIPTION: This animation workshop by Victor Javier Garza, Hair & Cloth Lead in the film and TV industry, introduces how Yeti can be used to create convincing hair for use in a professional animation pipeline. Over 21 chapters, Victor reveals how Yeti’s tools go far beyond simply grooming hair while providing all the steps needed to
With this tutorial course, you will learn everything you need to know to create flexible and interesting interior environments. You will learn key techniques that are used every day in the game industry and you will learn how to create art quickly and efficiently.
Adrian Vallecilla’s 5-hour workshop details a complete workflow for integrating hero assets into backplates with photorealistic results. Using a classic technique in visual effects production, Adrien reveals how to transform a 3D scan of a train into a production-ready asset using Maya, discussing the important hard-surface modeling theories while demonstrating the process. The texturing portion includes how to clean up textures from the 3D scan
Creating a hair groom can be simple with the right workflow. Lead Groom TD, Bhavika Bajpai, shares her professional workflow for creating a stylized groom using proxy tube geometry with XGen, Maya’s interactive grooming tool, to create hairstyles quickly and efficiently. In this 3-hour workshop, Bhavika runs through a complete workflow, beginning with analyzing photographic references and explaining how to plan out the structure of a groom, and
In this Maya Customization for Faster Animation workshop, Ari Flesch, Animator on The Last of Us Part II, shares a personal collection of all the industry-proven tips, tricks, scripts, and hotkeys that make animation in Maya faster and more efficient for animators working to tight deadlines. The goal of this workshop is to provide specific knowledge to animators already experienced in Maya that will speed up workflow and make you a more powerful
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