ArtStation – Model and Texture A Game Asset – Full Process

ArtStation – Model and Texture A Game Asset – Full Process.
Hey Tutorial heads, this time we are making a game-asset (an optimized mesh rendered in real-time).
We will start from scratch and create a high resolution Sub-D model first. Afterwards we will transform it into an optimized game mesh and create some UVs. Then I will show you how to create amazing textures with Substance Painter and render our crate in real-time using Marmoset Toolbag.
We even make a little holographic animation at the end to make our asset more interesting.
[TOPICS]
Using SubD modeling to create the High Resolution model.
Converting out High Poly model into a Game-ready mesh.
UV Mapping and getting the most out of our UV space.
Baking Normal Maps with Substance Painter.
Adding Textures and Decals with Substance Painter
Using Marmoset Toolbag to Render out Sci-Fi Crate in realtime.
Making a Holographic Animation inside of Toolbag.
[ABOUT THIS PRODUCT]
Duration: over 10 hours of video recordings.
Speed: The entire tutorial runs at normal speed. No time-lapses or accelerated video.
Audio Commentary: Real-time commentary for everything (English).
Software used: Maya (Modeling), Substance Painter (Baking and Texturing), Marmoset Toolbag (Real-time Rendering).
Additional Assets: Final Marmoset Toolbag scene including the Crate and all necessary textures.
Download links:
    
		
		
          
    
    
		
		Model and Texture A Game Asset - Full Process.part1.rar
Model and Texture A Game Asset - Full Process.part2.rar
Model and Texture A Game Asset - Full Process.part3.rar
Model and Texture A Game Asset - Full Process.part4.rar
Model and Texture A Game Asset - Full Process.part5.rar
        
    
   
     	
    
       
   
		
	
	
		
		
	
	
	
	
	
	Model and Texture A Game Asset - Full Process.part2.rar
Model and Texture A Game Asset - Full Process.part3.rar
Model and Texture A Game Asset - Full Process.part4.rar
Model and Texture A Game Asset - Full Process.part5.rar
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