This is the perfect opportunity to learn the fundamentals of animation using an industry-standard 3d package. I want to make the learning process easy for you, going through all the fundamentals and concepts of animation in very detailed videos.
Learning 3D rigging can be very time-consuming and confusing when doing it by yourself. I want to make the learning process easy for you, going through all the tools and concepts of rigging in very detailed videos. In this course, we will create rigs from A to Z. From planning the rig to developing the necessary interface a model needs to be animated.
Learning Facial 3D Rigging can be very confusing and time-consuming when doing it by yourself. I want to make the learning process easy for you, going through all the tools and concepts of rigging in very detailed videos.
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures.
SolidAngle MtoA v4.2.0 for Maya 2018-2020 Win | Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface.
Golaem helps you to populate shots in a short amount of time and with limited budget.
Maya Mash is an incredible tool to create procedural kind of work inside Maya. it is a very new kind of tool set that Maya has introduced which is really nice tool to make tedious work in a such a fashion which will reduce time of all artist. Maya mash is not something like you do it with manual approach.
Jesus FC Grooming Hair XGEN Maya Tutorial Full Series Cartoon Grooming 1-29 (not only the one in the image)
Turn your ideas into fully realized 3D illustrations with these workflow tips and tricks by industry VFX artist, Babak Bina. With over a decade of experience working in film and TV and credits including Avengers Infinity War, Guardians of the Galaxy, and Game of Thrones, Babak’s workshop offers workflow insights and industry techniques that will help you create your own fantasy characters and creatures — from sketch to final render.
Comprehensive Guide to Modeling, Texturing, Lighting and Rendering a Robot Character in Maya
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