Follow the step-by-step tutorials by the industry-leading expert. Learn from the Basic CC3 GoZ Pipeline and Flexible Design Change to Advanced Design for Custom Eyes, Lashes, Teeth, and Build Head Morph. Get the Free ZBrush Character Models created in the tutorials to help you hands on practice.
Follow the step-by-step tutorials by the industry-leading expert. Learn from the Basic CC3 GoZ Pipeline and Flexible Design Change to Advanced Design for Custom Eyes, Lashes, Teeth, and Build Head Morph. Get the Free ZBrush Character Models created in the tutorials to help you hands on practice.
Learn the complete pipeline to create a fully textured character ready for Unreal Engine 4.
My name is Florian Neumann and I'm a 3D Artist for Videogames! I have worked on various Titles like Forza Horizon, Overwatch, Farming Simulator and many more. You can see my best Stuff on my Artstation Site! Today I want to share some of my knowledge with you, more specifically I want to show you how to create realistic looking Assets for Videogames!
Hi and welcome to this new Skillshare course, ‘Stylised 3D Game Model: Complete Beginners’ Guide’. This is the complete beginner’s guide to creating a 3D stylised game model. This course will teach you how to create a stylised 3D model from scratch to a professional level, following industry pipelines. If you ever wondered how AAA assets are made by some of the biggest players in the industry, then stay tuned and find out what this course is all
Learn how to create an organic-looking material in Substance Designer by implementing Subsurface Scattering mixed with hard surface. The course tackles how to separate materials and add contrast between two surfaces while making them feel cohesive. Tammekänd also walks through how to use Subsurface Scattering properly in Marmoset Toolbag.
This is an exclusive YIIHUU character which made in Cyberpunk style. YIIHUU worked in conjunction with an experienced 3D artist to provide you a tutorial on SCI-FI Cyberpunk character. In this tutorial, all students will have the full reveal to every step of character making, which including hard surface creation, fiber creation in Marvelous Designer, Topology and Unwrapping UV, Texture baking, PBR texture map creation in Substance Painter,
A full run through of creating an organic sculpture from scratch in Zbrush. Showcasing my use of array mesh, organic sculpting techniques, and shape composition. Concluding with showing the workflow of transferring the Zbrush sculpture to a low res game engine friendly mesh for posing and rendering in Marmoset.
A full run through of creating a tilling terrain texture and rock asset set from scratch using Zbrush and Photoshop/Quixel. Showcasing techniques for sculpting rocks in Zbrush and creating terrain in World Machine. Concluding with showing the workflow of transferring the Zbrush sculpture to a low res game engine friendly mesh for texture tilling and rendering in Marmoset.
In this two-part series, Javier Benitez breaks down coming up with simple yet effective pieces to develop a strong portfolio quickly, without the need to commit to large scenes or complex assets. In this first part, Javier covers the fundamentals of his modeling and texture process.
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