Skillshare – Blender 2.8 & More: Stylised 3D Game Model Complete Beginners Guide

Author Alex
Skillshare – Blender 2.8 & More: Stylised 3D Game Model Complete Beginners Guide

Skillshare – Blender 2.8 & More: Stylised 3D Game Model Complete Beginners Guide

Hi and welcome to this new Skillshare course, ‘Stylised 3D Game Model: Complete Beginners’ Guide’. This is the complete beginner’s guide to creating a 3D stylised game model. This course will teach you how to create a stylised 3D model from scratch to a professional level, following industry pipelines. If you ever wondered how AAA assets are made by some of the biggest players in the industry, then stay tuned and find out what this course is all about.
Like my other Skillshare courses, I will be taking you on an extensive 3D modeling journey involving modeling, texturing, freebies, lighting and rendering a game ready 3D asset. The focus of this course is to create a stylised game model akin to what you would see in a best-selling AAA game. We will also focus on makingour model according to a real-world scale.

Enroll in this Blender 2.83 course and experience over 10 hours of content, full of learning opportunities to take your 3D modeling, sculpting, texturing, lighting and rendering skills up by quite a few notches. By completing this course, you will walk away with a comprehensive view of how to model, sculpt, texture, and render from the ground up, with a super-fast industry-standard workflow. This will include Blender 2.83, Zbrush, Substance Painter, and Marmoset Toolbag 3.

‘Stylised 3D Game Model: Complete Beginners’ Guide’ has a new learning format that will be relevant to beginners. This course is also relevant to those students who are more familiar with 3D creation and modeling using Blender software, or those who are transitioning into Blender from another piece of software or from the previous older versions of Blender.

Using everything I learned from previous courses, mainly from all your helpful feedback, I was able to make a course that really has the wow-factor; something you will be proud of accomplishing.


This course will teach you how to model stylised assets from the ground up, using Blender 2.83. Whether you are an absolute beginner or someone who is looking to elevate their skill level, animations will be popping up when you need them, telling you all about modifiers, Blender functions, and key commands. This course explains everything and will include a step-by-step exploration of all the new shortcuts that have come with this new Blender version. Best of all, this unique course functionality also lets you set your own pace. This allows the course to be viable for Blender users of any level.

By the end of the course, the knowledge you will have learned can be used independent of the direction you take in 3D modeling – following the amateur or the professional path.


Next, to take our 3D model to the next level, we take a deep dive into Zbrush. You will learn various simple Zbrush techniques to bring your 3D creation to life. This course will take you through the very basics of the Zbrush UI, all the way up to preparing a model for export. What is more, you will be learning new sculpting skills, in addition to learning how to optimise your model to make it game ready.

You will learn about poly groups, zremsher and dynamesh. Through this course, you will also find out about how to import custom brushes. You will come away with the skills needed to import a basic mesh into Zbrush, and this way, you will find the sculpting section to be a breeze. Finally, I will show you how to optimise a sculpt using the decimation master so that you can come away with a clean high poly model.


In this section, we will be using Substance Painter. Substance Painter is an industry-standard software. You will learn how to create complex stylised materials from scratch, and I will show you how to save out these materials in a smart material format so that you can use them in future models. Learning outcomes will also include finding out how to bake meshes to create perfect maps including normal and ambient occlusion. Notably, baking meshes to create perfect maps will be done without the use of cages or other software.


Finally, to present our model in a professional way and make it really stand out in any portfolio, we will be rendering out in Marmoset Toolbag 3. We look at the best texture maps to use for rendering, and we will go over how to set up not only just one render but three, including a fully textured and wireframe turntable. You will come away with renders which you will be proud to show off on your social media. By the time we have finished rendering in Marmoset Toolbag 3, you will have the knowledge and confidence to create stylised assets that look like they fell out straight out of a game.

As part of rendering, I will show you how to make backdrops and specialised lighting, including gradients and extra lights. I always feel that lighting is one of the key components that tend to be the most overlooked. To be honest, I learned this the hard way, seeing as lighting is important with regards to making a scene pop. I have taught you how to set up your lighting in my previous course, ‘Blender 2.8 Model a Lightsaber for Beginners’, within Blender, but this time, we will take it a step further. All lighting including environment lighting and extra light were set up within Marmoset Toolbag 3.

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