VFX Grace – Houdini Tutorial Volcanic Eruption. This tutorial mainly focuses on Pyro simulation, and involves various pyro simulations like the volcanic plume, the volcanic bombs, sparse smoke in the air, shockwave smoke, smoke and fire spreading on the terrain, and smoke from rolling rocks, to give you an in-depth understanding of Pyro. Due to the step-by-step nature of Pyro simulations, it’s also suitable for beginners. Besides, there are more
In this online course, the viewer will learn how to create realistic fur or hair from a production standpoint. We will go over how to create guide curves for all lengths of hair. Using different techniques from the short eyelashes to the long mane. You will also learn how to create groups from the skin mesh to grow fur from and how to paint masks and adjust the values using vex code. And if you're not comfortable using the combing tools in
THE ULTIMATE GUIDE TO CREATING WATER SIMULATION USING HOUDINI
Skillshare - Ink drop in water effect (Houdini)
Learn how to create convincing creature grooms in Houdini with this 3-hour workshop by Groomer at Digital Domain, Luis Cadavid. A discussion of the concepts and tools that are used in this workshop takes precedence at the beginning before Luis jumps into Maya to explore his creature model. At this stage, the importance is on getting to know the volumes that will be used to create the creature groom and involves observing lots of reference
In Organic Design in Houdini, you?ll learn to use the power of Houdini to implement complex effects in an efficient way. During these 6 weeks, you'll see a bunch of different setups you can use to master motion design through several practical examples from scratch to compositing. After this class, you'll be able to play with the software with a clear idea of the techniques behind each effect, and then unleash your own creativity!
If you're new to Houdini, I'll take you step by step, and if you already know Houdini, then you know how powerful and easy Houdini easy.
I will be covering my pipeline and process. Whether its mostly CG environments & matte paintings or more projection based matte painting work. This will consist mostly using Redshift as my 3D render engine of choice along with how I use Maya, Houdini, Mari, Nuke and more to achieve my finished result. Thanks again for visiting and supporting and on my journey!
Entagma – Patreon Advanced CG Tutorials (update December 2021)
In this next Indie-Pixel Mini-Course we will walk through the entire process of creating a Chinese Knife prop for your game development projects. You will be taken through each step of the process from procedural modeling in Houdini, to texturing in Substance Painter, then finally setting up the the prop in a Unity scene.
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